Howto:Convert objects from X-Plane: Difference between revisions

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This is a tutorial on how to convert Microsoft Flight Simulator scenery objects to Flightgear's .ac format.  
This tutorial explains how to convert Microsoft(R) Flight Simulator (MSFS) scenery objects to the AC3D format (.ac) used by Flight Gear.  


We will use the fs2xplane package by Jonathan Harris to first convert the model from MSFS to X-Plane. Then, we import this X-Plane model in blender, using the XPlane2Blender import filter (also by Jonathan Harris), from which we export the model to FlightGear's native AC3D format. Finally, we extract the lat/lon coordinates from an xml file, and place the object in FlightGear.
We will use the fs2xplane package by Jonathan Harris to first convert the model from MSFS to X-Plane. Then, we import this X-Plane model in blender, using the XPlane2Blender import filter (also by Jonathan Harris), from which we export the model to FlightGear's native AC3D format. Finally, we extract the lat/lon coordinates from an xml file, and place the object in FlightGear.
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- xte from Steve Slaven's xautomation package.
- xte from Steve Slaven's xautomation package.


== 1. Semi-automatic conversation using msfs2ac.sh ==
== Semi-automatic conversation using msfs2ac.sh ==


For the impatient, here's how you convert the model semi-automatically using my scripts. You will find the manual step-by-step tutorial below.
For the impatient, here's how you convert the model semi-automatically using my scripts. You will find the manual step-by-step tutorial below.
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bin/xml2stg.sh msfs/Bluewonder/Bluewonder.XML
bin/xml2stg.sh msfs/Bluewonder/Bluewonder.XML
OBJECT_STATIC msfs/Bluewonder/Bluewonder.ac 13.8101 51.0535 800 238.5# e010n50/e013n51/3171139.stg
OBJECT_STATIC msfs/Bluewonder/Bluewonder.ac 13.8101 51.0535 800 238.5# e010n50/e013n51/3171139.stg
--[[User:Radi|Radi]] 22:07, 3 May 2010 (UTC)
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