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This | This tutorial explains how to convert Microsoft(R) Flight Simulator (MSFS) scenery objects to the AC3D format (.ac) used by Flight Gear. | ||
We will use the fs2xplane package by Jonathan Harris to first convert the model from MSFS to X-Plane. Then, we import this X-Plane model in blender, using the XPlane2Blender import filter (also by Jonathan Harris), from which we export the model to FlightGear's native AC3D format. Finally, we extract the lat/lon coordinates from an xml file, and place the object in FlightGear. | We will use the fs2xplane package by Jonathan Harris to first convert the model from MSFS to X-Plane. Then, we import this X-Plane model in blender, using the XPlane2Blender import filter (also by Jonathan Harris), from which we export the model to FlightGear's native AC3D format. Finally, we extract the lat/lon coordinates from an xml file, and place the object in FlightGear. | ||
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- xte from Steve Slaven's xautomation package. | - xte from Steve Slaven's xautomation package. | ||
== | == Semi-automatic conversation using msfs2ac.sh == | ||
For the impatient, here's how you convert the model semi-automatically using my scripts. You will find the manual step-by-step tutorial below. | For the impatient, here's how you convert the model semi-automatically using my scripts. You will find the manual step-by-step tutorial below. | ||
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bin/xml2stg.sh msfs/Bluewonder/Bluewonder.XML | bin/xml2stg.sh msfs/Bluewonder/Bluewonder.XML | ||
OBJECT_STATIC msfs/Bluewonder/Bluewonder.ac 13.8101 51.0535 800 238.5# e010n50/e013n51/3171139.stg | OBJECT_STATIC msfs/Bluewonder/Bluewonder.ac 13.8101 51.0535 800 238.5# e010n50/e013n51/3171139.stg | ||
--[[User:Radi|Radi]] 22:07, 3 May 2010 (UTC) |
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