Howto:Convert objects from X-Plane: Difference between revisions

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lrwxrwxrwx 1 tom users    58 2010-05-03 00:03 objects -> /home/tom/X-Plane 9 Demo/Custom Scenery/Bluewonder/objects
lrwxrwxrwx 1 tom users    58 2010-05-03 00:03 objects -> /home/tom/X-Plane 9 Demo/Custom Scenery/Bluewonder/objects


Have a first look at it, it should look like this: <PIC>
Have a first look at it,


tom@mango convert-sandbox $ osgviewer fgfs/Bluewonder/Bluewonder.ac
tom@mango convert-sandbox $ osgviewer fgfs/Bluewonder/Bluewonder.ac
osgDB ac3d reader: could not find texture "Bluewonder.png"
osgDB ac3d reader: could not find texture "Bluewonder.png"
osgDB ac3d reader: could not find texture "Bruehl.png"
osgDB ac3d reader: could not find texture "Bruehl.png"
 
it should look like this:
 
[[File:bluewonder_untextured.jpg]]


Copy the missing textures:
Copy the missing textures:
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cp fgfs/Bluewonder/objects/Bruehl.png fgfs/Bluewonder/
cp fgfs/Bluewonder/objects/Bruehl.png fgfs/Bluewonder/


Now you model should be textured nicely: <PIC>
Now you model should be textured nicely:  
 
[[File:bluewonder_textured.jpg]]


Last, we need to extract the coordinates of the model and generate a .stg line for placement in FGFS. Run:
Last, we need to extract the coordinates of the model and generate a .stg line for placement in FGFS. Run:
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Now fire up fgfs --airport=EDDC, fly about 4.5 nm hdg 145, you should find this:
Now fire up fgfs --airport=EDDC, fly about 4.5 nm hdg 145, you should find this:
[[File:bluewonder_in_FG.jpg]]
[[File:bluewonder_in_FG.jpg]]
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