Decoupling the AI traffic system: Difference between revisions

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* "This would also be a great way to help start factoring out the current AI Traffic code, so that it may run separately from flightgear, possibly even standalone directly on the machine hosting a server!" [http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811]
* "This would also be a great way to help start factoring out the current AI Traffic code, so that it may run separately from flightgear, possibly even standalone directly on the machine hosting a server!" [http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811]
* "What's even more important: having such a capability would mean that we automatically end up with a very convenient high level tool to EASILY stress-test multiplayer servers and the underlying multiplayer code!! Of course, this capability should be optional and configurable to ensure that not arbitrary "multi-aircraft clients" can connect to a server and bring it to a breakdown by inserting thousands of traffic nodes. But if there is a way for authenticated/trusted clients to employ such functionality, it would be really awesome."[http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811]
* "What's even more important: having such a capability would mean that we automatically end up with a very convenient high level tool to EASILY stress-test multiplayer servers and the underlying multiplayer code!! Of course, this capability should be optional and configurable to ensure that not arbitrary "multi-aircraft clients" can connect to a server and bring it to a breakdown by inserting thousands of traffic nodes. But if there is a way for authenticated/trusted clients to employ such functionality, it would be really awesome."[http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811]
* "Hopefully, once we start working on a new architecture, in which AI traffic is fed from a separate application into FlightGear, using the multiplayer system, hopefully much of that load will be offloaded from FlightGear. This  
* "Hopefully, once we start working on a new architecture, in which AI traffic is fed from a separate application into FlightGear, using the multiplayer system, hopefully much of that load will be offloaded from FlightGear. This could be run either on a separate computer, or using a network connection from the same machine..." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16075.html]
could be run either on a separate computer, or using a network connection from the same machine..." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16075.html]
* "refering to the idea of moving the core of the AI traffic code out of FlightGear itself, and communicate positions of other aircraft through the multiplayer system. We discussed this idea a few months ago, and IIRC, everybody seemed to respond fairly positive to the idea. " [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16077.html]
* "refering to the idea of moving the core of the AI traffic code out of FlightGear itself, and communicate positions of other aircraft through the multiplayer system. We discussed this idea a few months ago, and IIRC, everybody seemed to respond fairly positive to the idea. " [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16077.html]
* "FG multiplayer can support multi aircrafts to fly  together,but that means I need twenty persons to control twenty FG instances.My  question is that how can I modify FG to adapt multi aircrafts to run in one instance and I can switch from one aircraft to another to control it.When I control one aircraft ,the others could move automatically." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15027.html]
* "FG multiplayer can support multi aircrafts to fly  together,but that means I need twenty persons to control twenty FG instances.My  question is that how can I modify FG to adapt multi aircrafts to run in one instance and I can switch from one aircraft to another to control it.When I control one aircraft ,the others could move automatically." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15027.html]
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