Decoupling the AI traffic system: Difference between revisions

Jump to navigation Jump to search
m
Line 87: Line 87:


* "Should not be necessary. All you do is to output the AI aircraft positions to all clients connected. The server itself fetches the data from the internet or whatever the source. No need to have a client for every AI plane."[http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg13215.html]
* "Should not be necessary. All you do is to output the AI aircraft positions to all clients connected. The server itself fetches the data from the internet or whatever the source. No need to have a client for every AI plane."[http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg13215.html]
= 2008 =
* "This would also be a great way to help start factoring out the current AI Traffic code, so that it may run separately from flightgear, possibly even standalone directly on the machine hosting a server!" [http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811]
* "What's even more important: having such a capability would mean that we automatically end up with a very convenient high level tool to EASILY stress-test multiplayer servers and the underlying multiplayer code!! Of course, this capability should be optional and configurable to ensure that not arbitrary "multi-aircraft clients" can connect to a server and bring it to a breakdown by inserting thousands of traffic nodes. But if there is a way for authenticated/trusted clients to employ such functionality, it would be really awesome."[http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811]
2,561

edits

Navigation menu