AI Systems: Difference between revisions

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Most of the parameters are self-explanitory. The "type" of object can be one of "aircraft", "ship", "storm", "thermal" or "ballistic". The rest of the items give the AI object a model, a starting location, and a starting speed and direction. You use the <PATH> item to give the object any valid exterior model. You can even make the ship look like an airplane if you want! The "ship" type can also have a <RUDDER> value specified, which will cause the ship to move in a circle (HINT: use small values, five degrees or less, and right rudder is positive). Here is an example of how to create an aircraft AI object:
Most of the parameters are self-explanitory. The "type" of object can be one of "aircraft", "ship", "storm", "thermal", "ballistic" or "static". The rest of the items give the AI object a model, a starting location, and a starting speed and direction. You use the <PATH> item to give the object any valid exterior model. You can even make the ship look like an airplane if you want! The "ship" type can also have a <RUDDER> value specified, which will cause the ship to move in a circle (HINT: use small values, five degrees or less, and right rudder is positive). Here is an example of how to create an aircraft AI object:


  <!-- puts an A-4 north of KSFO, orbiting at 7000 ft -->   
  <!-- puts an A-4 north of KSFO, orbiting at 7000 ft -->   
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