McDonnell Douglas DC-10-30: Difference between revisions

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{{infobox Aircraft
{{infobox Aircraft
|image =DC-10-30.jpg
|image =DC-10-30.png
|alt =DC-10-30 first fly
|alt =DC-10-30 first fly
|name =McDonnell Douglas DC-10-30
|name =McDonnell Douglas DC-10-30
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The aircraft development was started at 09/29/2009.
The aircraft development was started at 09/29/2009.


[[File:DC-10-30_2.jpg|320px|right|thumb|DC-10-30 at SBPA]]
[[File:DC-10-30_2.png|320px|right|thumb|DC-10-30 at SBPA]]
[[File:DC-10-30_3.jpg|320px|right|thumb|DC-10-30 at SBPA]]
[[File:DC-10-30_3.png|320px|right|thumb|DC-10-30 at SBPA]]




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* Splashs - for aircraft specific splash screens (tempoarary)
* Splashs - for aircraft specific splash screens (tempoarary)
* Engines - for various different engines supported by the FDMs
* Engines - for various different engines supported by the FDMs
* FDMs - for various FDM configs that are supported (Isix)
* Views - for aircraft-specific views (Isix)
* Animations - for aircraft
* UVmap - for 3D models
* Texture - for 3D models
* Nasal - for aircraft specific Nasal scripts


* Extras  
* Extras  
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=== In progress ===
=== In progress ===
* FDMs - for various FDM configs that are supported (Isix)
* Liveries - livery-specific textures
* Views - for aircraft-specific views (Isix)
* Panels  - 3D cockpit panel
* Instruments - aircraft specific instruments
* Systems  - electrical system


=== To do ===
=== To do ===
* Animations - for aircraft
* UVmap - for 3D models
* Texture - for 3D models
* Liveries - for livery-specific textures
* Panels  - for 2D/3D cockpit panels (maybe categorized into 2D/3D?)
* Instruments - for aircraft specific instruments (possibly with its own Textures subfolder)
* Sounds - for aircraft specific sounds
* Sounds - for aircraft specific sounds
* Systems  - for systems such as the electrical system
* Nasal - for aircraft specific Nasal scripts
* Docs - for aircraft specific documentation
* Docs - for aircraft specific documentation
* Huds - for aircraft specific HUDs
* Resources - for all sorts of aircraft specific development resources that may be required by other developers to continue development of an aircraft (i.e. data, images, artwork etc) but that isn't officially included in any of the other folders because it isn't yet used. That is, such "resource" folders could/should be automatically excluded from the script that is currently used to create the default base package for distribution.
* Resources - for all sorts of aircraft specific development resources that may be required by other developers to continue development of an aircraft (i.e. data, images, artwork etc) but that isn't officially included in any of the other folders because it isn't yet used. That is, such "resource" folders could/should be automatically excluded from the script that is currently used to create the default base package for distribution.


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