Programming resources: Difference between revisions

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→‎Compression / Effiency: adding "An Efficient Synchronization Mechanism for Mirrored Game Architectures "
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* [http://gamasutra.com/features/20000621/aronson_01.htm Using Groupings for Networked Gaming]
* [http://gamasutra.com/features/20000621/aronson_01.htm Using Groupings for Networked Gaming]
* [http://www.gamasutra.com/view/feature/2948/distributing_object_state_for_.php?page=1 Distributing Object State for Networked Games Using Object Views]
* [http://www.gamasutra.com/view/feature/2948/distributing_object_state_for_.php?page=1 Distributing Object State for Networked Games Using Object Views]
* [http://warriors.eecs.umich.edu/games/papers/netgames02-tss.pdf An Efficient Synchronization Mechanism for Mirrored Game Architectures] (pdf)
=== Security ===
=== Security ===
* [http://www.gamasutra.com/features/19970707/security.htm Security in Online Games]
* [http://www.gamasutra.com/features/19970707/security.htm Security in Online Games]
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