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* [http://gamasutra.com/features/20000621/aronson_01.htm Using Groupings for Networked Gaming] | * [http://gamasutra.com/features/20000621/aronson_01.htm Using Groupings for Networked Gaming] | ||
* [http://www.gamasutra.com/view/feature/2948/distributing_object_state_for_.php?page=1 Distributing Object State for Networked Games Using Object Views] | * [http://www.gamasutra.com/view/feature/2948/distributing_object_state_for_.php?page=1 Distributing Object State for Networked Games Using Object Views] | ||
* [http://warriors.eecs.umich.edu/games/papers/netgames02-tss.pdf An Efficient Synchronization Mechanism for Mirrored Game Architectures] (pdf) | |||
=== Security === | === Security === | ||
* [http://www.gamasutra.com/features/19970707/security.htm Security in Online Games] | * [http://www.gamasutra.com/features/19970707/security.htm Security in Online Games] |
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