Howto:Modeling Ground Signs with Blender: Difference between revisions

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This is relatively easy.  It is a simple textured rectangle.  The first thing you need is the correct measurements and a nice texture to put on it. I will create this example with the same measurements  used at EDDF Frankfurt airport. The rectangle is 8m wide and 7m high.
This is relatively easy.  It is a simple textured rectangle.  The first thing you need is the correct measurements and a nice texture to put on it. I will create this example with the same measurements  used at EDDF Frankfurt airport. The rectangle is 8m wide and 7m high.


I will not explain how to paint the texture because it is covered in other tutorials.  Use your preferred painting software, I used [[The Gimp]] for this one, save the file in.rgb format and make sure that its size (pixel resolution, not bytes) is a multiple of 8, otherwise Flightgear will not load it. Here you see a JPG version of the texture as an example, download catii-iii.rgb to get the RGB version you need for texturing, it has 512x512 pixel resolution. You can use smaller ones (ex. 128X128) if you think this resolution is too high.
I will not explain how to paint the texture because it is covered in other tutorials.  Use your preferred painting software, I used [[The Gimp]] for this one, save the file in.rgb format and make sure that its size (pixel resolution, not bytes) is a multiple of 8, otherwise [[FlightGear]] will not load it. Here you see a JPG version of the texture as an example, download catii-iii.rgb to get the RGB version you need for texturing, it has 512x512 pixel resolution. You can use smaller ones (ex. 128X128) if you think this resolution is too high.


[[Image:catii-iii_markings_html_m11bd5b93.jpg]]
[[Image:catii-iii_markings_html_m11bd5b93.jpg]]
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