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(→-set.xml Sections: + Checking FlightGear version and aircraft folder name. After tip from Mika, and from flightgear/Main/fg_init.cxx, around line 400) |
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Line 320: | Line 320: | ||
<model> | <model> | ||
<path><!-- File path --></path> | <path><!-- File path --></path> | ||
<fallback-model-index><!-- Fallback model ID --></fallback-model-index> | |||
</model> | </model> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
The file path to either a plain .ac (AC3D) 3D model or a model and animation configuration XML file. | The file path to either a plain .ac (AC3D) 3D model or a model and animation configuration XML file. This path is also used when loading multiplayer aircraft and needs to be in the long form <code>Aircraft/<aircraft folder>/Models/<model file></code> so FlightGear can find it for multiplayer aircraft. The <code>fallback-model-index</code> is used to set what aircraft model be used to render their aircraft over multiplayer if a user does not have their aircraft installed or if the aircraft is outside the [[Level Of Detail (LOD) Ranges#AI/MP ranges|level of detail range]]. See [[MP Fallback models]] for more details. | ||
This path is also used when loading multiplayer aircraft and needs to be in the long form | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> |