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* Formalize the GLSL version through an env variable in DisplaySettings (setValue). $FG_GLSL_VERSION on every GLSL shader gets replaced by the actual version string | * Formalize the GLSL version through an env variable in DisplaySettings (setValue). $FG_GLSL_VERSION on every GLSL shader gets replaced by the actual version string | ||
* Update READMEs, namely osgtext, hud, effects. Maybe add a compositor README? | * Update READMEs, namely osgtext, hud, effects. Maybe add a compositor README? | ||
* Check if we still need the ATI viewport hack | |||
== Classic renderer (non-ALS) == | == Classic renderer (non-ALS) == |
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