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* Remove all legacy Effects (model-combined, etc.) and their respective HDR implementations | * Remove all legacy Effects (model-combined, etc.) and their respective HDR implementations | ||
* Remove TexMat and make the texture animations an uniform update callback | * Remove TexMat and make the texture animations an uniform update callback | ||
* Formalize the GLSL version through an env variable in DisplaySettings (setValue). $FG_GLSL_VERSION on every GLSL shader gets replaced by the actual version string | |||
== Classic renderer (non-ALS) == | == Classic renderer (non-ALS) == |
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