User:Icecode: Difference between revisions

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* Remove all legacy Effects (model-combined, etc.) and their respective HDR implementations
* Remove all legacy Effects (model-combined, etc.) and their respective HDR implementations
* Remove TexMat and make the texture animations an uniform update callback
* Remove TexMat and make the texture animations an uniform update callback
* Formalize the GLSL version through an env variable in DisplaySettings (setValue). $FG_GLSL_VERSION on every GLSL shader gets replaced by the actual version string


== Classic renderer (non-ALS) ==
== Classic renderer (non-ALS) ==
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