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* EffectGeodes have setMaterial. Probably no longer needed. | * EffectGeodes have setMaterial. Probably no longer needed. | ||
* What to do with default materials from AC3D? | * What to do with default materials from AC3D? | ||
== Classic renderer (non-ALS) == | |||
* Are we going to keep very low quality shaders that use fixed-function pipeline attributes? | |||
* What do we do with FGLight and others. C++ code that used to calculate colors and shading. Nowadays this is all done in shaders. Do we keep it? | |||
== View and Debug menu rework == | == View and Debug menu rework == |
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