User:Icecode: Difference between revisions

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* EffectGeodes have setMaterial. Probably no longer needed.
* EffectGeodes have setMaterial. Probably no longer needed.
* What to do with default materials from AC3D?
* What to do with default materials from AC3D?
== Classic renderer (non-ALS) ==
* Are we going to keep very low quality shaders that use fixed-function pipeline attributes?
* What do we do with FGLight and others. C++ code that used to calculate colors and shading. Nowadays this is all done in shaders. Do we keep it?


== View and Debug menu rework ==
== View and Debug menu rework ==
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