User:Icecode: Difference between revisions

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Mainly interested in the rendering side of things in FlightGear. Currently working on the [[Compositor]], the [[HDR Pipeline]] and miscellaneous effects/shaders.
Mainly interested in the rendering side of things in FlightGear. Currently working on the [[Compositor]], the [[HDR Pipeline]] and miscellaneous effects/shaders.
== Core profile clean-up ==
* Search for all instances of fixed-function pipeline usage in SG and FG
** GL_FOG
** GL_LIGHT
** GL_LIGHTING
* Search for all instances of osg::StateSet in SG and FG
** Do we need to apply an effect instead of manually creating the stateset?
** Are we assigning any fixed-pipeline state to the stateset?
* Remove hardcoded redout effect by deleting $FG_SRC/Scenery/redout.cxx/hxx
* Clean renderer.cxx from useless stuff: specular highlights, horizon effect, fog, etc.
* Clean Effects from fixed-pipeline attributes
** alpha-test
** lighting
** material
** shade-model
** See list of attributes [[Effect_framework#The_XML_tags_of_an_effect|here]]
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