OpenGL: Difference between revisions

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172 bytes removed ,  12 April 2023
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{{See also|2022.X Release Plan#Rendering}}
{{See also|2022.X Release Plan#Rendering}}


{{Note|01/2023: As part of the [[Unifying the 2D rendering backend via canvas|Core profile migration]], we need to replace ShivaVG (which is the functional guts of CanvasPath.cxx) with a shader based implementation, ideally [[Nanovg]], although Scott has indicated this might not be as easy as originally thought.<ref>https://sourceforge.net/p/flightgear/mailman/message/37605458/</ref>}}
{{Note|01/2023: As part of the [[Unifying the 2D rendering backend via canvas|Core profile migration]], we need to replace ShivaVG (which is the functional guts of CanvasPath.cxx) with a shader based implementation}}


Scott has been working on preparing to make the switch to OpenGL Core Profile <ref>https://sourceforge.net/p/flightgear/mailman/message/37147065/</ref>:
Scott has been working on preparing to make the switch to OpenGL Core Profile <ref>https://sourceforge.net/p/flightgear/mailman/message/37147065/</ref>:

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