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{{See also|2022.X Release Plan#Rendering}} | {{See also|2022.X Release Plan#Rendering}} | ||
{{Note|01/2023: As part of the [[Unifying the 2D rendering backend via canvas|Core profile migration]], we need to replace ShivaVG (which is the functional guts of CanvasPath.cxx) with a shader based implementation | {{Note|01/2023: As part of the [[Unifying the 2D rendering backend via canvas|Core profile migration]], we need to replace ShivaVG (which is the functional guts of CanvasPath.cxx) with a shader based implementation}} | ||
Scott has been working on preparing to make the switch to OpenGL Core Profile <ref>https://sourceforge.net/p/flightgear/mailman/message/37147065/</ref>: | Scott has been working on preparing to make the switch to OpenGL Core Profile <ref>https://sourceforge.net/p/flightgear/mailman/message/37147065/</ref>: |