Template:Rendering: Difference between revisions

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| content1 = Background
| content1 = Rendering Pipeline
* [[The FlightGear Rendering Pipeline]]
* [[Compositor]]
* [[Howto:Using the Effects Framework from C++]]
* [[Classic Pipeline]]
| content2 = Base Package
* [[Atmospheric light scattering]]
* [[HDR Pipeline]]
* [[CompositeViewer Support]]
 
| content2 = Effects and Shaders
* [[Shader]]
* [[Shader]]
* [[Effect Framework]]
* [[Howto:Shader Programming in FlightGear]]
* [[Howto:Shader Programming in FlightGear]]
* [[Shader Style Guide]]
* [[Shader Style Guide]]
* [[Effect Framework]]
* [[Procedural Texturing]]
* [[GLSL Shader Programming Resources]]
* [[GLSL Shader Programming Resources]]


| content3 = Ongoing Efforts
| content3 = Ongoing Efforts
* [[Canvas Development]]
* [[FlightGear and OpenGL Core Profile]]
* [[Compositor]]
* [[HDR Pipeline]]
* [[Scenegraph optimizations]]
* [[Resource Tracking for FlightGear]]
* [[PagedLOD]]
* [[PagedLOD]]
* [[Uniform Buffer Objects]]
 
* [[Resource Tracking for FlightGear]]
* [[Supporting multiple renderers]]
* [[CompositeViewer Support]]
* [[Scenegraph optimizations]]
|content4 = Standalone Tools
|content4 = Standalone Tools
* [[FGViewer]]
* [[FGViewer]]
* [[FGCanvas]]
* [[FGCanvas]]
* [[FlightGear WorldTerrain SkyBox Server]]
* [[FlightGear WorldTerrain SkyBox Server]]
| content5 = IPC/Networking
| content5 = IPC/Networking
* [[Howto:Using FlightGear as an Image Generator (IG)]]
* [[Howto:Using FlightGear as an Image Generator (IG)]]
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