Saab 35 Draken: Difference between revisions

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updated numbering
(→‎Special indicators: Updated 2023 version of model)
(updated numbering)
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* In multiplayer the radar shows aircrafts in radar range: dist < 40 km, +-60 deg in yaw, +-30 deg in pitch and > 100 m above ground. (mode SÄND)
* In multiplayer the radar shows aircrafts in radar range: dist < 40 km, +-60 deg in yaw, +-30 deg in pitch and > 100 m above ground. (mode SÄND)


Radar Modes (Set by radar panel on the right side of cockpit):
Radar Modes. Set by radar panel on the right side of cockpit(16):


FRÅN: Power off
FRÅN: Power off
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'''Radio'''
'''Radio'''


The radio equipment consists of two transceiver and one control unit of model Fr-21. They are on the left horizontal panel. In the simulation both transceivers are used for communication. In the real aircraft one was the receiver for combat control data feeding the AHK and other avionics. The letters A-K stores pre set frequencies for transceiver A (closest to the control unit) and the numbers 1-5 stores pre set frequencies for transceiver B. A stores the COM1 frequency at FG start up. Number 1 stores the COM2 frequency at FG start up. The frequency for the other letters and numbers are in the text file Avionics/Fr21.txt and can be changed by the user. Pressing the buttons marked with dash (-) makes it possible to manually set the transceiver’s frequency using the knobs on the unit. The radio is off at simulation start. Transceiver B uses battery power and transceiver A uses main AC.
The radio equipment consists of two transceiver and one control unit of model Fr-21. They are on the left horizontal panel.(14) In the simulation both transceivers are used for communication. In the real aircraft one was the receiver for combat control data feeding the AHK and other avionics. The letters A-K stores pre set frequencies for transceiver A (closest to the control unit) and the numbers 1-5 stores pre set frequencies for transceiver B. A stores the COM1 frequency at FG start up. Number 1 stores the COM2 frequency at FG start up. The frequency for the other letters and numbers are in the text file Avionics/Fr21.txt and can be changed by the user. Pressing the buttons marked with dash (-) makes it possible to manually set the transceiver’s frequency using the knobs on the unit. The radio is off at simulation start. Transceiver B uses battery power and transceiver A uses main AC.




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'''Navigation radio and mode selector'''
'''Navigation radio and mode selector'''


3D model right side panel below cautions.(10) Main mode selector for navigation, AHK and radar.
Right side panel below cautions.(10) Main mode selector for navigation, AHK and radar.


Draken does not have ordinary navigation instruments. It has a special system that was integrated in the combat command and navigation system of the Swedish airforce. A letter code was used to select navigation beacons and airbase landing system. There was two parts of the system: Anita - general navigation and Barbro - landing guidance.
Draken does not have ordinary navigation instruments. It has a special system that was integrated in the combat command and navigation system of the Swedish airforce. A letter code was used to select navigation beacons and airbase landing system. There was two parts of the system: Anita - general navigation and Barbro - landing guidance.
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'''Controls and switches'''
'''Controls and switches'''


* Drag chute handle: (BROMSFALLSKÄRM) Lower left. First use deploys drag chute. Second drops it. It takes approx. 3 seconds to deploy and should be done under 320 km/h and above 200 km/h. The handle can not be used if throttle above 85%.
* Drag chute handle: (BROMSFALLSKÄRM) Lower left.(15) First use deploys drag chute. Second drops it. It takes approx. 3 seconds to deploy and should be done under 320 km/h and above 200 km/h. The handle can not be used if throttle above 85%.
* Throttle: (GASKRAN) lower left.
* Throttle: (GASKRAN) lower left.
* Landing gear: (LAND-STÄLL) lower left.
* Landing gear: (LAND-STÄLL) lower left.
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*Navigation lights: (LANTERNOR) Right aft panel.(13) Four settings off, bright, blinking and dim.
*Navigation lights: (LANTERNOR) Right aft panel.(13) Four settings off, bright, blinking and dim.
*Indicator lights: (IND. LAMPOR) Sets full or half intensity of indicator lights and caution panel,
*Indicator lights: (IND. LAMPOR) Sets full or half intensity of indicator lights and caution panel,
*Instrument lighting: (INST-LYSE) Left side above throttle. (2) Sets the brightness of the red instrument lighting.
*Instrument lighting: (INST-LYSE) Left side above throttle. (1) Sets the brightness of the red instrument lighting.
*Consol light: (KONS_LYSE) Left side above throttle. Sets the brightness of the consol lights illuminating the left and right consols.
*Consol light: (KONS_LYSE) Left side above throttle.(1) Sets the brightness of the consol lights illuminating the left and right consols.
*Cabin light: (KABIN LYSE) Left side above throttle. Turns cabin light on or off.
*Cabin light: (KABIN LYSE) Left side above throttle.(1) Turns cabin light on or off.
*Clock ring: Knob right of clock turns the ring. Set pointing to the minutehand before lift off to keep track of flying time.
*Clock ring: Knob right of clock turns the ring. Set pointing to the minutehand before lift off to keep track of flying time.
*Start panel: Lower left instrument panel. Se below.
*Start panel: Lower left instrument panel.(2) Se below.


====== Weapons and sight ======
====== Weapons and sight ======
ADEN 30 mm cannon implemented. Choose AKAN with weapon chooser knob. (Right side radar panel). If AKAN is selected a gyroscopic gun sight is projected. Use knob on the sights right side to set target wing span and keyboard controls (z/Z) to adjust ring diameter. Nose wheel needs to be up for weapons to function.
ADEN 30 mm cannon implemented. Choose AKAN with weapon chooser knob. Right side radar panel(16). If AKAN is selected a gyroscopic gun sight is projected. Use knob on the sights right side(17) to set target wing span and keyboard controls (z/Z) to adjust ring diameter. Nose wheel needs to be up for weapons to function.


=== Flying ===
=== Flying ===
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