Unifying the 2D rendering backend via canvas: Difference between revisions

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Apple has made app developers to move on or stay in fixed fn.  We aren't there yet.<br/>
Apple has made app developers to move on or stay in fixed fn.  We aren't there yet.<br/>
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Almost every feature in fg needs a maintainer.  Maybe someone who especially loves deferred rendering will step up, and begin migrating Thorsten's als shaders to rembrandt.
Almost every feature in fg needs a maintainer.  
   |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=221132#p221132
   |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=221132#p221132
     |title=<nowiki>Re: Orbital Makes the Sky Black</nowiki>
     |title=<nowiki>Re: Orbital Makes the Sky Black</nowiki>
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{{cquote|In contrary to using some hardcoded GUI system (PUI, osgWidget, etc.) this approach would give much more flexibility and also the means of modifying and creating new widgets without the need to touch any core code.
{{cquote|In contrast to using some hardcoded GUI system (PUI, osgWidget, etc.) this approach would give much more flexibility and also the means of modifying and creating new widgets without the need to touch any core code.


With the Canvas system every type of widget would be possible, so that also things like submenus can be realized.
With the Canvas system every type of widget would be possible, so that also things like submenus can be realized.

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