Multiplayer protocol: Difference between revisions

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→‎2017.2 encoding: revised documentation of bool size usage
(→‎Wiki articles: + Real Time manual)
(→‎2017.2 encoding: revised documentation of bool size usage)
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=== 2017.2 encoding ===
=== 2017.2 encoding ===


All properties are transmitted unconditionally in each frame at the rate specified.
All properties are transmitted unconditionally in each frame at the rate specified. The size is the size of the encoding and the size of the index will be added to this so an int will take 6 bytes


{| class="wikitable"
{| class="wikitable"
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| bool
| bool
| 4 bytes
| 4 bytes
|Deprecated and retained for compatibility with the following properties
* sim/hitches/aerotow/tow/connected-to-property-node
* sim/hitches/aerotow/is-slave
* sim/hitches/aerotow/open
Generic bools are packed as 31 into 4 bytes
|-
|-
| string
| string
308

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