FGCom-mumble: Difference between revisions

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Detailed installation and operation documentation is shipped with the releases, but is also [https://github.com/hbeni/fgcom-mumble/blob/master/server/Readme.server.md online].
Detailed installation and operation documentation is shipped with the releases, but is also [https://github.com/hbeni/fgcom-mumble/blob/master/server/Readme.server.md online].
==How does it work? (technical information)==
The technical details are specified and described in the various readme files of the projects source code (as a starter read the [https://github.com/hbeni/fgcom-mumble/blob/master/Readme.architecture.md Readme.architecture.md]).
Basicly, all users join the same mumble channel and run the fgcom-mumble plugin. The plugin knows everything necessary from the participating users (like radios used, frequencies tuned, locations, etc) and based on that information mutes or plays incoming voice messages from the other users. Based on signal quality, static noise is mixed in for more fun and a more realistic experience.
Because the voice of other users is muted, it is a design wise out-of-the-box feature that brings frequency and location separation but allows everyone to stay in the same mumble channel.


==Related content==
==Related content==
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