OpenGL: Difference between revisions

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15 bytes added ,  8 February 2022
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* Review GLSL shaders to identify where changes are required - {{Done}}
* Review GLSL shaders to identify where changes are required - {{Done}}
* Refactor GLSL shaders  {{Progressbar|90}} <ref>https://sourceforge.net/p/flightgear/mailman/message/37230099/</ref>
* Refactor GLSL shaders  {{Progressbar|90}} <ref>https://sourceforge.net/p/flightgear/mailman/message/37230099/</ref>
== Shaders ==


All the shaders are *330 core* compatible at the moment.  Scott has been declaring *460 core*, but that will not be the final targeted  version.  We've discussed *420 core* as a potential soft target.<ref>https://sourceforge.net/p/flightgear/mailman/message/37261504/</ref>
All the shaders are *330 core* compatible at the moment.  Scott has been declaring *460 core*, but that will not be the final targeted  version.  We've discussed *420 core* as a potential soft target.<ref>https://sourceforge.net/p/flightgear/mailman/message/37261504/</ref>

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