OpenGL: Difference between revisions

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434 bytes added ,  7 February 2022
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→‎Status: https://sourceforge.net/p/flightgear/mailman/message/37605458/
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{{See also|2022.X Release Plan#Rendering}}
{{See also|2022.X Release Plan#Rendering}}
{{Note|02/2022: As part of the Core profile migration, we need to replace ShivaVG (which is the functional guts of CanvasPath.cxx) with a shader based implementation, ideally NanoVG, although Scott has indicated this might not be as easy as originally thought.<ref>https://sourceforge.net/p/flightgear/mailman/message/37605458/</ref>}}


Scott has been working on preparing to make the switch to OpenGL Core Profile <ref>https://sourceforge.net/p/flightgear/mailman/message/37147065/</ref>:
Scott has been working on preparing to make the switch to OpenGL Core Profile <ref>https://sourceforge.net/p/flightgear/mailman/message/37147065/</ref>:
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** [[PUI]]
** [[PUI]]
** HUD
** HUD
** Canvas.Path (Shiva) <ref>https://sourceforge.net/p/flightgear/mailman/message/37605458/</ref>
** [[Post_FlightGear_2020.2_LTS_changes#2D_Panels|2D Panels]]
** [[Post_FlightGear_2020.2_LTS_changes#2D_Panels|2D Panels]]
* Review GLSL shaders to identify where changes are required - {{Done}}
* Review GLSL shaders to identify where changes are required - {{Done}}

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