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(Add see also to AI_Traffic#Ground_traffic_rendering which contains a new discussion of the modern way to render ground traffic fast on both CPU and GPU - in case highly detailed ground traffic becomes a part of the base package in future years. The context is recent discussion on scenery slowdown and animation, in general, on the mailing list.) |
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''See also [[AI_Traffic#Ground_traffic_rendering]] for the modern approach to ground rendering traffic fast on both GPU and CPU.'' | ''See also [[AI_Traffic#Ground_traffic_rendering]] for the modern approach to ground rendering traffic fast on both GPU and CPU.'' | ||
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