Carrier over MP: Difference between revisions

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Added information about mp carriers on next.
(Added information about mp carriers on next.)
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== Pilot Using the Carrier ==
== Pilot Using the Carrier ==
=== On next as of 2021-10-25 ===
Things will work without any special configuration.
Flightgear will automatically enable the appropriate matching AI scenario when an MP carrier appears.
==== Latching carriers ====
By default Flightgear uses Nasal to periodically change the AI carrier's velocity to make it approximately follow the MP carrier.
One can instead force  the AI carrier to exactly follow the position and orientation of the MP carrier (done in C++ in each frame), by checking '''Always latch MP and AI carrier''' in the '''Multiplayer Settings''' dialogue (menu '''Multiplayer/Multiplayer Settings''').
This can work much better but requires that MP motion is smooth, e.g. by using [[Real_Time_manual]] or [[SimpleTime]] - see menu '''File/Time Mode'''.
For more information, see: {{flightgear file|docs-mini/README-mp-carriers.md}}
=== On older releases ===
NB: You need to know which callsign and which carrier model to use.  
NB: You need to know which callsign and which carrier model to use.  


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=== Important ===
==== Important ====


As a pilot you have to run by the books:
As a pilot you have to run by the books:
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