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(Added information about mp carriers on next.) |
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== Pilot Using the Carrier == | == Pilot Using the Carrier == | ||
=== On next as of 2021-10-25 === | |||
Things will work without any special configuration. | |||
Flightgear will automatically enable the appropriate matching AI scenario when an MP carrier appears. | |||
==== Latching carriers ==== | |||
By default Flightgear uses Nasal to periodically change the AI carrier's velocity to make it approximately follow the MP carrier. | |||
One can instead force the AI carrier to exactly follow the position and orientation of the MP carrier (done in C++ in each frame), by checking '''Always latch MP and AI carrier''' in the '''Multiplayer Settings''' dialogue (menu '''Multiplayer/Multiplayer Settings'''). | |||
This can work much better but requires that MP motion is smooth, e.g. by using [[Real_Time_manual]] or [[SimpleTime]] - see menu '''File/Time Mode'''. | |||
For more information, see: {{flightgear file|docs-mini/README-mp-carriers.md}} | |||
=== On older releases === | |||
NB: You need to know which callsign and which carrier model to use. | NB: You need to know which callsign and which carrier model to use. | ||
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=== Important === | ==== Important ==== | ||
As a pilot you have to run by the books: | As a pilot you have to run by the books: |
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