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If all you ever want is to render offscreen, then go with the other suggestion of creating a | |||
PBuffer (pixel buffer) context instead of a normal graphics context. The | |||
default contexts will spawn a window, the PBuffer will not. | |||
If you are already using CompositeViewer the most natural thing to do | |||
would be to have a dedicated View with it's master Camera as the | would be to have a dedicated View with it's master Camera as the | ||
offscreen camera, this way you can control the Camera's view matrix in | offscreen camera, this way you can control the Camera's view matrix in |