FlightGear Newsletter August 2009: Difference between revisions

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[[Image:Linuxtag2009 terrain before.jpg|thumb|150px|left|Terrain texture (before)]]
[[Image:Linuxtag2009 terrain before.jpg|thumb|150px|left|Terrain texture (before)]]
[[Image:Linuxtag2009 terrain after.jpg|thumb|150px|left|Terrain texture (linuxtag)]]
[[Image:Linuxtag2009 terrain after.jpg|thumb|150px|left|Terrain texture (linuxtag)]]
[[Image:Shader sea linuxtag2009.jpg|thumb|150px|right|Sea texture (linuxtag)]]
But that was not just fly and fun, at the stand you could easily take conversation with some code and model developers, discussing about new features and wishes. There was a developers section too, Till was hacking hearth and seas textures generator to improve our virtual world terrain painting applying [http://en.wikipedia.org/wiki/Shader shaders] instead of fixed photos; early results where really interesting and I hope to see theme soon in the [[CVS|cvs]] repo.
But that was not just fly and fun, at the stand you could easily take conversation with some code and model developers, discussing about new features and wishes. There was a developers section too, Till was hacking hearth and seas textures generator to improve our virtual world terrain painting applying [http://en.wikipedia.org/wiki/Shader shaders] instead of fixed photos; early results where really interesting and I hope to see theme soon in the [[CVS|cvs]] repo.


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