FlightGear Newsletter August 2009: Difference between revisions

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But that was not just fly and fun, at the stand you could easily take conversation with some code and model developers, discussing about new features and wishes. There was a developers section too, Till was hacking hearth and seas textures generator to improve our virtual world terrain painting applying [[http://en.wikipedia.org/wiki/Shader|shaders]] instead of fixed photos; early results where really interesting and I hope to see theme soon in the [[CVS|cvs]] repo.
But that was not just fly and fun, at the stand you could easily take conversation with some code and model developers, discussing about new features and wishes. There was a developers section too, Till was hacking hearth and seas textures generator to improve our virtual world terrain painting applying [[http://en.wikipedia.org/wiki/Shader|shaders]] instead of fixed photos; early results where really interesting and I hope to see theme soon in the [[CVS|cvs]] repo.


* List of partecipants ?


The FlightGear guys proven them self very gentle and always speaked in english in my presence, Martin Spott took care to manage an entrance pass for me and kept me informed about needed stuff and events prior the LinuxTag via Emails. This means you have no excuses to miss the event next year (At least only if you are not afraid to virtually fly !).
The FlightGear guys proven them self very gentle and always speaked in english in my presence, Martin Spott took care to manage an entrance pass for me and kept me informed about needed stuff and events prior the LinuxTag via Emails. This means you have no excuses to miss the event next year (At least only if you are not afraid to virtually fly !).

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