Howto:Make a helipad: Difference between revisions

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+ little discription about adding lights
m (+ little discription about adding lights)
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==Creating the model==
==Creating the model==
Every face in FlightGear is solid and can be landed on by default, so helipads can be modeled just like any other object.
Every face in FlightGear is solid and can be landed on by default, so helipads can be modeled just like any other object.
Placing lights is very easy. FlightGear contains two basic lights in the <tt>[[$FG_ROOT]]/Models/Effects/Lights/</tt> directory: the red one is usually used to mark obstructions, while the green ones mark the helipad. You can link to those models from your buildings .xml file like this:
<model>
  <path>Models/Effects/Lights/GreenLight.xml</path>
  <offsets>
  <x-m> -11.50</x-m>
  <y-m>-160.50</y-m>
  <z-m>  34.7</z-m>
  <heading-deg>0</heading-deg>
  </offsets>
</model>


==Editing apt.dat==
==Editing apt.dat==

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