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==Creating the model== | ==Creating the model== | ||
Every face in FlightGear is solid and can be landed on by default, so helipads can be modeled just like any other object. | Every face in FlightGear is solid and can be landed on by default, so helipads can be modeled just like any other object. | ||
Placing lights is very easy. FlightGear contains two basic lights in the <tt>[[$FG_ROOT]]/Models/Effects/Lights/</tt> directory: the red one is usually used to mark obstructions, while the green ones mark the helipad. You can link to those models from your buildings .xml file like this: | |||
<model> | |||
<path>Models/Effects/Lights/GreenLight.xml</path> | |||
<offsets> | |||
<x-m> -11.50</x-m> | |||
<y-m>-160.50</y-m> | |||
<z-m> 34.7</z-m> | |||
<heading-deg>0</heading-deg> | |||
</offsets> | |||
</model> | |||
==Editing apt.dat== | ==Editing apt.dat== |