Howto:Animate models: Difference between revisions

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→‎Animation order: Mention non-working timed animations due to wrong order. Link to a 'recent' development mailing list discussion
(→‎Dist-scale: Better description of <ind> and <dep> based on https://forum.flightgear.org/viewtopic.php?p=387320#p387320 and https://forum.flightgear.org/viewtopic.php?p=387333#p387333)
(→‎Animation order: Mention non-working timed animations due to wrong order. Link to a 'recent' development mailing list discussion)
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=== Animation order ===
=== Animation order ===
Animations are executed by FlightGear in the order that they are read in the model's .xml file. Therefore, it is very important to pay attention to the order, especially when multiple animations are applied to the same object(s).
Animations are executed by FlightGear in the order that they are read in the model's .xml file. Therefore, it is very important to pay attention to the order, especially when multiple animations are applied to the same object(s). Wrong ordering of animations might cause [[Howto:Animate models#Timed|timed]] animations (used to create flashing lights) to not work. For further details see this [https://sourceforge.net/p/flightgear/mailman/message/37090714/ thread] on the development mailing list. Updated [https://scenery.flightgear.org/app.php?c=Models&a=browse&shared=18 shared Effects models] will be available very soon.


== Tags used in most animations ==
== Tags used in most animations ==
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* '''interaction-type:''' can have the following values:
* '''interaction-type:''' can have the following values:
** '''carrier-catapult:'''
**'''carrier-catapult:'''
** '''carrier-wire:''' makes the object act as an arresting wire, as used on [[aircraft carrier]]s.
** '''carrier-wire:''' makes the object act as an arresting wire, as used on [[aircraft carrier]]s.


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