OpenGL: Difference between revisions

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245 bytes added ,  10 March 2021
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→‎Status: https://sourceforge.net/p/flightgear/codetickets/2560/#76c9
m (→‎Status: https://sourceforge.net/p/flightgear/mailman/message/37230099/)
m (→‎Status: https://sourceforge.net/p/flightgear/codetickets/2560/#76c9)
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Last updated: 03/2021
Last updated: 03/2021


{{Note|It is likely the non-shader code path (fixed-function pipeline) will also go away in the next twelve months (~ early/mid 2022). We tried to communicate this: 2020.3 is the last release that will work on really old hardware: 'next' and future releases will need a more modern machine with an OpenGL 4 / DX12 class GPU.<ref>https://sourceforge.net/p/flightgear/codetickets/2560/#f6f6</ref>}}
{{Note|FG is currently undergoing a lot of huge changes. More importantly: moving to the OpenGL core profile, WS 3.0, osm2city buildings, photoscenery and Compositor shadows&lights.<ref>https://sourceforge.net/p/flightgear/codetickets/2560/#76c9</ref> It is likely the non-shader code path (fixed-function pipeline) will also go away in the next twelve months (~ early/mid 2022). We tried to communicate this: 2020.3 is the last release that will work on really old hardware: 'next' and future releases will need a more modern machine with an OpenGL 4 / DX12 class GPU.<ref>https://sourceforge.net/p/flightgear/codetickets/2560/#f6f6</ref>}}


We’re actively going to switch to Core profile, on next, in the coming months: at least that is James' big goal for 2021 development, personally.
We’re actively going to switch to Core profile, on next, in the coming months: at least that is James' big goal for 2021 development, personally.

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