OpenGL: Difference between revisions

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44 bytes added ,  2 March 2021
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That would imply 2020.3 is the last OpenGL 2.x / non-shader release, but James also suspects on plenty of lower-spec machines, using OpenGL 4 and shaders will give us *better* FPS than our current fixed-function code. Given lower-spec machines have Intel graphics and the Intel drivers are terrible bad at fixed-function.<ref>https://sourceforge.net/p/flightgear/mailman/message/37146847/</ref>
That would imply 2020.3 is the last OpenGL 2.x / non-shader release, but James also suspects on plenty of lower-spec machines, using OpenGL 4 and shaders will give us *better* FPS than our current fixed-function code. Given lower-spec machines have Intel graphics and the Intel drivers are terrible bad at fixed-function.<ref>https://sourceforge.net/p/flightgear/mailman/message/37146847/</ref>
{{See also|2022.X Release Plan#Rendering}}


Scott has been working on preparing to make the switch to OpenGL Core Profile <ref>https://sourceforge.net/p/flightgear/mailman/message/37147065/</ref>:
Scott has been working on preparing to make the switch to OpenGL Core Profile <ref>https://sourceforge.net/p/flightgear/mailman/message/37147065/</ref>:

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