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* [http://ponto-dot.com/dftd/files/multiplayer_tricks_of_the_trade-GDC2004.pdf Multiplayer Tips and Tricks from GDC 2004] | * [http://ponto-dot.com/dftd/files/multiplayer_tricks_of_the_trade-GDC2004.pdf Multiplayer Tips and Tricks from GDC 2004] | ||
=== State Prediction === | === State Management & Prediction === | ||
* [http://expertvoices.nsdl.org/cornell-cs322/2008/03/09/network-state-interpolation/ Network State Interpolation] | * [http://expertvoices.nsdl.org/cornell-cs322/2008/03/09/network-state-interpolation/ Network State Interpolation] | ||
* [http://www.gamasutra.com/features/19970919/aronson_01.htm Dead Reckoning:Latency Hiding for Networked Games] | * [http://www.gamasutra.com/features/19970919/aronson_01.htm Dead Reckoning:Latency Hiding for Networked Games] | ||
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* [http://www.gamedev.net/reference/articles/article876.asp Statistical Client Prediction] | * [http://www.gamedev.net/reference/articles/article876.asp Statistical Client Prediction] | ||
* [http://gafferongames.com/game-physics/networked-physics/ Networked Physics] | * [http://gafferongames.com/game-physics/networked-physics/ Networked Physics] | ||
* [http://prisms.cs.umass.edu/brian/pubs/baughman.infocom01.pdf Cheat-Proof Playout for Centralized and Distributed Online Games] | |||
=== Compression / Effiency === | === Compression / Effiency === |
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