Howto:Make an aircraft: Difference between revisions

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====<sound><path></path></sound>====
====<sound><path></path></sound>====
The path to your aircrafts sound file, do not include if you don't have one.  The pitch and volume of the sound is controlled by the xml file and throttle position.  If for example you find a nice wav file of the jet engine you're using, you can fix it up with your favorite sound editor so it loops nicely and include that into your model (I've noticed a few models where it can get quite annoying when the loop length is so small you can really notice it) so make it smooth.
The path to your aircrafts sound file, do not include if you don't have one.  The pitch and volume of the sound is controlled by the xml file and throttle position.  If for example you find a nice wav file of the jet engine you're using, you can fix it up with your favorite sound editor so it loops nicely and include that into your model (I've noticed a few models where it can get quite annoying when the loop length is so small you can really notice it) so make it smooth.
For additional information, you'll want to check out $FG_ROOT/Docs/README.xmlsound


====<panel><path></path></panel>====
====<panel><path></path></panel>====
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