Howto:Convert objects from X-Plane: Difference between revisions

Jump to navigation Jump to search
Mark out of date
(Larger copyedit)
(Mark out of date)
Line 1: Line 1:
{{Out of date}}
This [[:Category:Howto|tutorial]] explains how to '''convert X-Plane scenery objects''' to the [[File Formats#.2A.ac|AC3D format]] (.ac) used by [[FlightGear]] (mostly) automatically using the xplane2fg collection of scripts.
This [[:Category:Howto|tutorial]] explains how to '''convert X-Plane scenery objects''' to the [[File Formats#.2A.ac|AC3D format]] (.ac) used by [[FlightGear]] (mostly) automatically using the xplane2fg collection of scripts.


Line 6: Line 8:


{{note|[[Howto:Convert objects with ModelConverterX|ModelConverterX]] also seems well suited for this task, having even more features and is probably easier to set up.}}
{{note|[[Howto:Convert objects with ModelConverterX|ModelConverterX]] also seems well suited for this task, having even more features and is probably easier to set up.}}
{{note|MCX doesnt't work for me on Linux (tried with Wine + Mono). As of Feb 2015, I'm re-writing conversion scripts. The new version will  come bundled with everything you need, be a lot easier to set-up, and be almost 100% automated.}}


{{note|Objects that are uploaded to the [[FlightGear Scenery Database]] (and thus official FG scenery) '''must''' be released under the [[GNU GPL]] license.
{{note|Objects that are uploaded to the [[FlightGear Scenery Database]] (and thus official FG scenery) '''must''' be released under the [[GNU GPL]] license.
149

edits

Navigation menu