Howto:Editing tile textures and materials: Difference between revisions

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=== Image sources ===
=== Image sources ===


Texture images should reflect the way the land looks from above, so a typical starting source is an aerial photograph or orthophoto, such as those shown by OpenStreetMaps when editing. Note that very few areas license these images in a way that is compatible with FlightGear use. One jurisdiction that does release aerial photos with a license compatible with FlightGear is the NSW state government in Australia. A screenshot of an area of NSW taken directly from OSM is used in the following example - conveniently a scale is provided by OSM that is useful for working out how many pixels of the screenshot correspond to the desired distance on the ground.
Texture images should reflect the way the land looks from above, so a typical starting source is an aerial photograph or orthophoto, such as those shown by OpenStreetMaps when editing. Note that very few areas license these images in a way that is compatible with FlightGear use; one exception is the NSW state government in Australia. A screenshot of an area of NSW taken directly from OSM is used in the following example - conveniently a scale is provided by OSM that is useful for working out how many pixels of the screenshot correspond to the desired distance on the ground.


In general two screenshots of overlapping areas will be necessary to form a full square of the required dimensions. Here are two used to create a "DryCrop" texture:
In general two screenshots of overlapping areas will be necessary to form a full square of the required dimensions. Here are two used to create a "DryCrop" texture:
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