AI Traffic: Difference between revisions

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=== Airports with ground networks ===
=== Airports with ground networks ===
As of Sep 2015 Flightgear has 90 airports that were made with Taxidraw.
Here is a List: [[Airports with ground networks]]


[[user:laserman]] is offering additional groundnet.xml files for 7976 airports that were automatically converted from apt.dat at this URL:  http://media.lug-marl.de/flightgear/7976groundnets.tgz  and on github
https://github.com/mherweg/Airports
900 airports have a complete groundnet, the rest have only parking positions. They (and those 90 airports that were made with TaxiDraw) are distributed via Terrasync since January 2016.


== SIDs / STARs ==
== SIDs / STARs ==
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== Appendix: Special Notes ==
== Appendix: Special Notes ==
=== Realism ===
With [[FGFS 1.0.0]] Interactive Traffic also responds to other Non-AI aircraft.
The [[Airbus A320|A320]] ( and maybe some others) has working flaps and gears.


=== Perfomance ===
 
=== Performance ===
With recent versions of FlightGear, we have much better performance than before so realistic density of traffic is currently possible even for slower computers. For those who are still afraid, there is an, as of yet, unpublished feature: set a new property "/sim/traffic-manager/proportion" to any value between 0 and 1 in your preferences.xml. During program start up, the traffic manager draws a random number (between 0 and 1) for each aircraft, and if that random number is smaller than the value specified in /sim/traffic-manager/proportion, the aircraft is added, otherwise it is discarded. In essence, only the specified proportion of aircraft will be loaded.  
With recent versions of FlightGear, we have much better performance than before so realistic density of traffic is currently possible even for slower computers. For those who are still afraid, there is an, as of yet, unpublished feature: set a new property "/sim/traffic-manager/proportion" to any value between 0 and 1 in your preferences.xml. During program start up, the traffic manager draws a random number (between 0 and 1) for each aircraft, and if that random number is smaller than the value specified in /sim/traffic-manager/proportion, the aircraft is added, otherwise it is discarded. In essence, only the specified proportion of aircraft will be loaded.  


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