Modeling - Getting Started: Difference between revisions

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=== Finding, Creating, or Using Textures ===
=== Finding, Creating, or Using Textures ===
Models in Flightgear use textures with SGI rgb format (.rgb extension).
Models in Flightgear use textures with SGI rgb format (.rgb extension).
You can open .rgb files in Windows and Mac OS using [[THE GIMP]], Corel Paintshop Pro
You can open .rgb files in Windows and Mac OS using [[THE GIMP]], Corel Paintshop Pro  
and XnView.
and XnView. PNG format is now supported in the newest versions of flightgear 1.9.1.  PNG models are not backward compatible, you may wish to use rgb format so people with older versions can enjoy your model as well. 


If you want to use Adobe Photoshop, you can open and save .rgb files in Adobe Photoshop using a free plugin(for Windows as well as Mac OS) : [http://www.telegraphics.com.au/sw/#sgiformat SGI File Format Plugin for Photoshop].
If you want to use Adobe Photoshop, you can open and save .rgb files in Adobe Photoshop using a free plugin(for Windows as well as Mac OS) : [http://www.telegraphics.com.au/sw/#sgiformat SGI File Format Plugin for Photoshop].

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