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m (+ Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified) |
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This document lists common [[FlightGear]] errors and how to get rid of them. If FlightGear quits but does not give you any error, try increasing the [[FlightGear Launch Control#Debugging|Log Level]]. | |||
===Could not find at least one of the following objects for animation:=== | ===Could not find at least one of the following objects for animation:=== | ||
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===Failed to open file ...=== | ===Failed to open file ...=== | ||
Check if the file exists on your system. If the missing file is a scenery object; be sure you have the latest [http://scenemodels.flightgear.org/download/SharedModels.tgz Shared Models] from the [[FlightGear Scenery Database]]. | Check if the file exists on your system. If the missing file is a scenery object; be sure you have the latest [http://scenemodels.flightgear.org/download/SharedModels.tgz Shared Models] from the [[FlightGear Scenery Database]]. | ||
===Fatal error: name must begin with alpha or '_'=== | |||
This error comes up when a property should be formed of which the name does not start with a letter of the alphabet or _. If this error only happens with certain planes, contact their authors. | |||
===FGMultiplayMgr::MP_ProcessData: No such file or directory=== | ===FGMultiplayMgr::MP_ProcessData: No such file or directory=== | ||
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===OpenAL error (AL_INVALID_VALUE): constructor (alBufferData)<br>Fatal error: Failed to buffer data.=== | ===OpenAL error (AL_INVALID_VALUE): constructor (alBufferData)<br>Fatal error: Failed to buffer data.=== | ||
Disabling sound is a temporarily solution for this problem. | Disabling sound is a temporarily solution for this problem. | ||
===osgDB ac3d reader: could not find texture...=== | |||
See [[#Failed to open file ...|Failed to open file ...]] | |||
===The system cannot find the file specified=== | ===The system cannot find the file specified=== |