Grumman F-14 Tomcat: Difference between revisions

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(Approach Power Compensator (APC) - update for current version, added section from NATOPS concerning APC usage.)
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=== Weapons operation ===
=== Weapons operation ===


At the moment, only the gun and the AIM-9s are operational, others ordinances are displayed under the wing, their weight is correct but they aren't usable.
'''M61A1 Vulcan (gun)''':
 
* At startup, the ammunition store is filled with 675 round. There is an option on the '''Fuel and Stores''' dialog in the '''Tomcat Controls''' Menu to allow the gun to be reloaded
* '''Gun:''' At startup, the ammunition store is filled with 675 round. There is an option on the '''Fuel and Stores''' dialog in the '''Tomact Controls''' Menu to allow the gun to be reloaded
 
To fire the M61A1 Vulcan:
* Select HUD A/A Mode on the Display panel, on pilot's right console. A multikey shortcut is also available {{Key press|:}}{{Key press|A}}{{Key press|H}}{{Key press|a}}. Having the HUD in this mode is not mandatory however when the HUD is in the right mode the guidance symbology will assist with target identification and aiming.
* Select HUD A/A Mode on the Display panel, on pilot's right console. A multikey shortcut is also available {{Key press|:}}{{Key press|A}}{{Key press|H}}{{Key press|a}}. Having the HUD in this mode is not mandatory however when the HUD is in the right mode the guidance symbology will assist with target identification and aiming.
* Select Gun mode with the Stick Weapon Mode Selector ({{Key press|w}}). A pipper, the G symbol with a number showing approximately the remaining rounds x 100 and a closure rate scale are displayed in the HUD. The closure rate scale is active only if a target is locked by the radar with TWS AUTO mode (diamond on the HUD).
* Select Gun mode with the Stick Weapon Mode Selector ({{Key press|w}}). A pipper, the G symbol with a number showing approximately the remaining rounds x 100 and a closure rate scale are displayed in the HUD. The closure rate scale is active only if a target has been locked ({{Key press|y}}) by the radar with TWS AUTO mode (diamond on the HUD).
* Switch Master Arm on cycle with {{Key press|CTRL-w}}, the X on the G symbol means Master Arm off or in training mode.  
* Switch Master Arm on cycle with {{Key press|CTRL-w}}, the X on the G symbol means Master Arm off or in training mode.  
* Press {{Key press|e}} to fire the gun.   
* Press {{Key press|e}} to fire the gun.   


* '''Sidewinders:''' Crudely modeled on AIM-9L available data.
'''Sidewinders:'''.
** Select a weapons set using the menu: Tomcat Controls > Fuel and Stores: "FAD light" has 4 sidewinders, "FAD", "FAD heavy" and "Bombcat" have 2 of them.
* Select a weapons set using the menu: Tomcat Controls > Fuel and Stores: "FAD light" has 4 sidewinders, "FAD", "FAD heavy" and "Bombcat" have 2 of them.
** Select HUD A/A Mode on the Display panel, on pilot's right console. A multikey shortcut is also available ({{Key press|:}}{{Key press|A}}{{Key press|H}}{{Key press|a}}).
* Select HUD A/A Mode on the Display panel, on pilot's right console. A multikey shortcut is also available ({{Key press|:}}{{Key press|A}}{{Key press|H}}{{Key press|a}}).
** Select SW mode with the Stick Weapon Mode Selector ({{Key press|w}}).
* Select SW mode with the Stick Weapon Mode Selector ({{Key press|w}}).
** Switch to the RIO view ({{Key press|Ctrl|v}}).
* Switch to the RIO view ({{Key press|Ctrl|v}}).
** Select pylons 1 and 8, down position, on the Armament panel, on RIO's left console. A shortcut toggles these two switches so you can select or deselect all AIM-9 in one keyboard stroke ({{Key press|Ctrl|m}}) without leaving pilot's view.  
* Select pylons 1 and 8, down position, on the Armament panel, on RIO's left console. A shortcut toggles these two switches so you can select or deselect all AIM-9 in one keyboard stroke ({{Key press|Ctrl|m}}) without leaving pilot's view. If you have 4 sidewinders, then after shooting the first 2 you need to toggle the pylons 1 and 8 into the up position.
** Switch back to the pilot's view ({{Key press|Ctrl|v}}).
* Switch back to the pilot's view ({{Key press|Ctrl|v}}).
** Switch Master Arm on, you hear the search signal of the seeker head, a low volume buzz sound.
* Switch Master Arm on, you hear the search signal of the seeker head, a low volume buzz sound.
** Now prior to be fired, the AIM-9 must have a lock on a target. Multiplayers, AI aircraft, and AI tankers can be locked. The minimal lock distance is 10 NM, the target must be approximately inside a 80° cone centred on datum line. When locked, the signal buzz volume becomes louder. For best results try to shoot ({{Key press|e}}) at a 3 to 6 NM range and with the target centred on the aircraft velocity vector. The missile will explode at the smaller distance possible. However if this distance is above 70 meters, it will continue its trajectory without guidance.
* Now prior to be fired, the AIM-9 must have a lock on a target. Multiplayers, AI aircraft, and AI tankers can be locked (radar lock with {{Key press|y}}). The minimal lock distance is 10 NM, the target must be approximately inside a 80° cone centred on datum line. When locked, the signal buzz volume becomes louder. For best results try to shoot ({{Key press|e}}) at a 3 to 6 NM range and with the target centred on the aircraft velocity vector. The missile will explode at the smaller distance possible. However if this distance is above 70 meters, it will continue its trajectory without guidance.


{{#ev:youtube|ibHrZyAQ1C4|||A tutorial video explaining how to fire the F-14B's missiles.|frame}}
{{#ev:youtube|ibHrZyAQ1C4|||A tutorial video explaining how to fire the F-14B's missiles.|frame}}
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