Suggested airports: Difference between revisions

Jump to navigation Jump to search
m
Line 60: Line 60:
* If your GPU supports shaders you should use the [[Atmospheric_light_scattering|ALS renderer]] to see recent scenery features (including overlays). When ALS shader quality sliders are turned down, ALS looks better and is faster than the default (legacy) renderer which doesn't use shaders at all. Rembrandt is an old, unmaintained, less physically correct, less perceptually correct renderer that is slower than it should be. Rembrandt is set to not be maintained in the upcoming [[Compositor]] framework when remaining distinguishing features are folded into ALS.
* If your GPU supports shaders you should use the [[Atmospheric_light_scattering|ALS renderer]] to see recent scenery features (including overlays). When ALS shader quality sliders are turned down, ALS looks better and is faster than the default (legacy) renderer which doesn't use shaders at all. Rembrandt is an old, unmaintained, less physically correct, less perceptually correct renderer that is slower than it should be. Rembrandt is set to not be maintained in the upcoming [[Compositor]] framework when remaining distinguishing features are folded into ALS.


* FG usually starts with settings turned off, basic weather, and the non-shader renderer, if there is no profile for your GPU (as of March 2020 only a limited number of profiles have been submitted). This is to ensure the sim starts up on all hardware in all combinations of GPU drivers and OS versions. Depending your hardware performance, remember to: change the renderer, use advanced weather with terrain effects & presampling, and turn settings up in menu->view->rendering including switching buildings to OSM2City.  
* Flightgear usually starts with settings turned off, basic weather, and the non-shader renderer. This is to make sure the sim starts up on all hardware in all combinations of GPU drivers and OS versions. The exception is if there is a settings profile already submitted for your GPU. As of March 2020 only a limited number of profiles have been [https://forum.flightgear.org/viewtopic.php?f=37&t=29122 submitted]. If there is a profile Flightgear will start with some settings turned on, but you likely still need to tweak to your taste, system, and flights. Depending your hardware performance, remember to: change the renderer, use advanced weather with terrain effects & presampling, and turn settings up in menu->view->rendering including switching buildings to OSM2City.  


* The [[Howto:Make_nice_screenshots|'''article on screenshots''']] also covers turning on various settings. There are advanced options in the weather menu under detailed weather. With high enough settings, and with the same use of the environment menu, your views should match the screenshots in the table.
* The [[Howto:Make_nice_screenshots|'''article on screenshots''']] also covers turning on various settings. There are advanced options in the weather menu under detailed weather. With high enough settings, and with the same use of the environment menu, your views should match the screenshots in the table.
Line 66: Line 66:
<br /><br />
<br /><br />


'''March 2020 update:''' The suggested airport table below has not been updated in quite a while (History shows not much updating since [http://wiki.flightgear.org/index.php?title=Suggested_airports&action=history|2012/2011]). A lot has changed. A lot of airport work, several years of featured airports with a lot of work put in (2020 airport is Keflavik). The surrounding scenery has been updated with the [[FlightGear_World_Scenery_2.0|world scenery 2.0]] in 2013 which included high resolution Corine terrain in Europe. The surrounding cities airports have had a lot of modelling and OSM2City scenery releases. Rendering, effects, and regional definitions means surrounding terrain in well developed areas are very high quality.
'''March 2020 update:''' The suggested airport table below has not been updated in quite a while (History shows not much updating since [http://wiki.flightgear.org/index.php?title=Suggested_airports&action=history 2012/2011]). A lot has changed. A lot of airport work done. Several years of featured airports with a lot of work put in for each (2020 airport is Keflavik). The terrain and landclasses surrounding airports has been updated with the [[FlightGear_World_Scenery_2.0|world scenery 2.0]] in 2013 which included high resolution Corine terrain in Europe. The cities surrounding airports have had a lot of modelling done and OSM2City scenery releases. Improved rendering, effects, and regional definitions means surrounding scenery in well developed areas are very high quality.


The well developed airports in the table below are likely to have received lots of further work, especially in areas that have a lot of well developed airports (e.g. parts of Europe) or have a lot of busy airports. There has been more work in Europe which also has higher resolution terrain, than USA.
The airports that are well developed in the table below are likely to have received lots of further work, especially in areas that have a lot of well developed airports (e.g. parts of Europe) or have a lot of busy airports. There has been more work in Europe which also has higher resolution terrain, than USA.


=== Airport quality table (not updated recently) ===
=== Airport quality table (not updated recently) ===
1,746

edits

Navigation menu