Suggested airports: Difference between revisions

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→‎Developed airports situated in developed regions: add table heading for other table. add screenshots, notes
(→‎Developed airports situated in developed regions: add table heading for other table. add screenshots, notes)
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{| class="wikitable"
{| class="wikitable"
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! Airport (ICAO code)  
! Airport (ICAO code)
<sup>ICAO code can simply be entered into launcher location search</sup> 
! City, Country
! City, Country
! OSM2City buildings & roads & pylons download
! OSM2City buildings & roads & pylons download
! style="width: 210px;" |Screenshots of airport, city, regional environment
! style="width: 210px;" |Screenshots of airport, city, & regional environment
<sup>'''Click screenshots to enlarge'''</sup>
! Notes (Year written)
! Notes (Year written)
|-
|-
| Honolulu International (PHNL) || Honolulu, ‎Island of O'ahu, Hawaii, USA || [[Areas_populated_with_osm2city_scenery|Yes]]  
| Honolulu International (PHNL) || Honolulu, Island of O'ahu, Hawaii, USA || [[Areas_populated_with_osm2city_scenery|Yes]]  
|| [[File:SOTM-Sept17.jpg|100px]]
|| [[File:SOTM-Sept17.jpg|100px]]
|| Hawaii and surrounding islands have some of the most developed terrain & environment, as well as great natural beauty. [[Volcanos|Kiluea volcanic activity]] and the "[http://wiki.flightgear.org/images/f/f6/SOTM_2019-09_Welcome_to_the_Mesozoic_by_vnts.jpg Weeping Wall]" waterfalls near Lihue (PHLI) are modeled. Regional definitions use latest features such as overlays and have multiple layers of vegetation (2020). A detailed [[Howto:Carrier|carrier]], Truman, is positioned off PHNL. ''Environment menu suggestions'': Experiment with storms at noon. Tropics and wind blowing up rugged mountain ranges can create spectacular storms. (2020)
|| ''Hawaii environment'': Hawaii and surrounding islands have some of the most developed terrain & environment, as well as great natural beauty. [[Volcanoes|Kiluea volcanic activity]] and the "[http://wiki.flightgear.org/images/f/f6/SOTM_2019-09_Welcome_to_the_Mesozoic_by_vnts.jpg Weeping Wall]" waterfalls near Lihue (PHLI) are modeled. Regional definitions use latest features such as overlays and have multiple layers of vegetation (2020). A detailed [[Howto:Carrier|carrier]], Truman, is positioned off PHNL. ''Environment menu suggestions'': Experiment with storms and winds at noon. Tropics and wind blowing up rugged mountain ranges can create spectacular storms. (2020)
|-
|-
| Bergen (ENBR) || Bergen, Norway || [[Areas_populated_with_osm2city_scenery|Yes]]. Buildings only in Terrasync. || screens || ''Norway environment'': very well developed scenery showcasing fjords. Regional definitions using recent features like overlays. ''Environment menu suggestions'': Try autumn. Try tweaking wetness & moss (high rainfall often makes ground in Bergen wet). (2020)
| Bergen (ENBR) || Bergen, Norway || [[Areas_populated_with_osm2city_scenery|Yes]]. Buildings only in Terrasync. || screens || ''Norway environment'': very well developed scenery showcasing fjords. Regional definitions using recent features like overlays. ''Environment menu suggestions'': Try autumn. Try tweaking wetness & moss (high rainfall often makes ground in Bergen wet). (2020)
|-
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| Josep Tarradellas Barcelona–El Prat (LEBL) || Barcelona, Spain || [[Areas_populated_with_osm2city_scenery|Yes]] ||
| Josep Tarradellas Barcelona–El Prat (LEBL) || Barcelona, Spain || [[Areas_populated_with_osm2city_scenery|Yes]]  
|
[[File:BK_117_over_Barcelona_near_LEBL,_Spain_(Flightgear_2018.x).jpg|100px]]
[[File:BK_117_over_Barcelona_near_LEBL,_Spain_(Flightgear_2018.x).jpg|100px]]
[[File:Barcelona,_Spain_with_LEBL_visible_towards_top_right_quadrant_(Flightgear_2017.x).jpg|100px]]
|| ''Spain environment'': Detailed terrain. Well developed Mediterranean regional definitions using recent features like overlays. Buildings in Barcelona are particularly developed. ''Performance'': High density OSM2City scenery in Barcelona when not using 2020.1+ OSM2City buildings can be demanding on older systems, try reducing [[Level_Of_Detail_(LOD)_Ranges#Scenery_ranges|LoD range: rough]]. (2020)
|| ''Spain environment'': Detailed terrain. Well developed Mediterranean regional definitions using recent features like overlays. Buildings in Barcelona are particularly developed. ''Performance'': High density OSM2City scenery in Barcelona when not using 2020.1+ OSM2City buildings can be demanding on older systems, try reducing [[Level_Of_Detail_(LOD)_Ranges#Scenery_ranges|LoD range: rough]]. (2020)
|-
|-
| Keflavik (BIVK) || Reykjavik, Iceland, south || [[Areas_populated_with_osm2city_scenery|Yes]] || screens || ''Iceland environment'': Detailed terrain. Many [[Volcanos|volcanoes]] are modeled including Eyjafjallajökull which caused severe disruption to aviation in 2010. Regional definitions are very well developed using recent features with detailed overlays. Iceland's striking natural beauty is showcased well. ''Environment menu suggestions'': Remember to switch on Auroras. Try mosses, ground haze, & wetness (high rainfall), & seasons. (2020)
| Keflavik (BIVK) || Reykjavik, Iceland, south || [[Areas_populated_with_osm2city_scenery|Yes]] || [[File:Bell_412_in_Iceland_(Flightgear_2019.x).jpg|100px]] || ''Iceland environment'': Detailed terrain. Many [[Volcanos|volcanoes]] are modeled including Eyjafjallajökull which caused severe disruption to aviation in 2010. Regional definitions are very well developed using recent features with detailed overlays. Iceland's striking natural beauty is showcased well. ''Environment menu suggestions'': Remember to switch on [[:File:Aurora_Borealis_and_Sun_halo_in_Northern_Norway_in_Autumn_(Flightgear_2019.x).jpg|Auroras]]. Try mosses, ground haze, & wetness (high rainfall), & seasons. Try overlays - even on older GPUs there may be enough spare performance for overlays as the volcanic terrain lacks lots of trees & shrubs. (2020)
|-
|-
| Innsbruck (LOWI) || Innsbruck, Austria || [[Areas_populated_with_osm2city_scenery|Yes]]. [https://onedrive.live.com/redir?resid=7D366CBD5EFB21E2!1651&authkey=!APsD2Zn-Jq3m5OA&ithint=file%2czip This] old Switzerland scenery also contains Innsbruck.  
| Innsbruck (LOWI) || Innsbruck, Austria || [[Areas_populated_with_osm2city_scenery|Yes]]. [https://onedrive.live.com/redir?resid=7D366CBD5EFB21E2!1651&authkey=!APsD2Zn-Jq3m5OA&ithint=file%2czip This] old Switzerland scenery also contains Innsbruck.  
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[[File:Austria_in_Autumn_in_FlightGear_2019_02.jpg|100px]]
[[File:Austria_in_Autumn_in_FlightGear_2019_02.jpg|100px]]
[[File:BK_117_over_Austrian_Alps_in_Autumn_(Flightgear_2018.x).jpg|100px]]
[[File:BK_117_over_Austrian_Alps_in_Autumn_(Flightgear_2018.x).jpg|100px]]
|| ''Flying'': Non-standard approach involving a steep decent. Note: FG actually simulates mountain windfields based on terrain if [[Weather#Advanced_configuration|terrain effects]] are turned on in Advanced weather. Trouble NoE flying or manually landing? Try turning down [[Weather#Thermic_and_visibility_settings|turbulence & convection]] sliders in Advanced Weather, choosing gentler weather, turning off damage in craft that support it like the C172p, or use ctrl+U to gain altitude in most craft : ). ''Austrian Alps environment'': Detailed terrain with a lot of natural beauty. Well developed regional definitions. Mountains and forest floor have overlay detail. ''Performance'': A lot of space on mountain slopes can mean a lot of things to load at a shorter distance from your craft. On old systems try reducing [[Level_Of_Detail_(LOD)_Ranges#Scenery_ranges|LoD range: rough]], or turn down tree density. ''Environment suggestions'': Try autumn. Try winter: In environment menu unselect the nominal snow level and vary snowline (presence of snow depends on history). Try tweaking snow thickness. Experiment with advanced weather with terrain sampling & effects. Weather and haze in rugged mountain regions can be spectacular. (2020)
|| ''Flying'': Non-standard approach involving a steep decent. Note: FG actually simulates mountain windfields based on terrain if [[Weather#Advanced_configuration|terrain effects]] are turned on in Advanced weather. Trouble NoE flying or manually landing? Try turning down [[Weather#Thermic_and_visibility_settings|turbulence & convection]] sliders in Advanced Weather, choosing gentler weather, turning off damage in craft that support it like the C172p, or use ctrl+U to gain altitude in most craft : ). ''Austrian Alps environment'': Detailed terrain with a lot of natural beauty. Well developed regional definitions. Mountains and forest floor have overlay detail. ''Performance'': A lot of space on mountain slopes can mean a lot of things to load at a shorter distance from your craft. On old systems try reducing [[Level_Of_Detail_(LOD)_Ranges#Scenery_ranges|LoD range: rough]], or turn down tree density. ''Environment suggestions'': Try autumn. Try winter: In environment menu unselect the nominal snow level and vary snowline (presence of snow depends on weather history). Try tweaking snow thickness. Experiment with advanced weather with terrain sampling & effects. Weather and haze in rugged mountain regions can be spectacular. (2020)
|-
|-
| Zurich (LSZH) || Zurich, Switzerland || [[Areas_populated_with_osm2city_scenery|Yes]] ||  
| Zurich (LSZH) || Zurich, Switzerland || [[Areas_populated_with_osm2city_scenery|Yes]] ||  
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[[File:SOTM_2018-07_Grim_reapers_take_off_by_massima.jpg|100px]]
[[File:SOTM_2018-07_Grim_reapers_take_off_by_massima.jpg|100px]]
[[File:Truman10.jpg|100px]]
[[File:Truman10.jpg|100px]]
|| A well developed Aircraft carrier with wake under ALS renderer. Positioned off the Island of O'hau which has the featured airport for 2018, Honolulu (PHNL). Try the [[Grumman_F-14_Tomcat|F-14]] for carrier ops. Helicopters are also suitable for landing on carriers. See the page on [[Howto:Carrier|Carriers]] (2020)
|| A well developed Aircraft carrier with wake using a lot of ALS renderer effects. Positioned off the Island of O'hau which has the featured airport for 2018, Honolulu (PHNL). Try the [[Grumman_F-14_Tomcat|F-14]] for carrier ops. Helicopters are also suitable for landing on carriers. See the page on [[Howto:Carrier|Carriers]] (2020)
|-
|-
| Hilo International (PHTO) || Hawai'i Big Island, Hawaii, USA || [[Areas_populated_with_osm2city_scenery|Yes]]  
| Hilo International (PHTO) || Hawai'i (Big Island), Hawaii, USA || [[Areas_populated_with_osm2city_scenery|Yes]]  
|| [[File:MD_500_in_Hilo,_Hawaii_(FlightGear_2018.x).jpg|100px]]
|| [[File:MD_500_in_Hilo,_Hawaii_(FlightGear_2018.x).jpg|100px]]
|| This is the airport for [[Cessna_172P|C172p]] tutorials (2020). It's included in the base download. [[Volcanos|Kilauea volcano]] is modeled. Same comments apply as for Hawaii scenery. [https://www.youtube.com/watch?v=hyheGEGzWiA Video] of helicopter aerobatics showing surrounding terrain on an old version of the airport without OSM2City. (2020)
|| This is the airport for [[Cessna_172P|C172p]] tutorials (2020). It's included in the base download. [[Volcanoes|Kilauea volcano]] is modeled. Same comments apply as for Hawaii scenery. [https://www.youtube.com/watch?v=hyheGEGzWiA Video] of helicopter aerobatics showing surrounding terrain on an old version of the airport without OSM2City. (2020)
|}
|}
* If your GPU supports shaders you should use the [[Atmospheric_light_scattering|ALS renderer]] to see recent scenery features (including overlays). When ALS shader quality sliders are turned down, ALS looks better and is faster than the default (legacy) renderer which doesn't use shaders at all.
* If your GPU supports shaders you should use the [[Atmospheric_light_scattering|ALS renderer]] to see recent scenery features (including overlays). When ALS shader quality sliders are turned down, ALS looks better and is faster than the default (legacy) renderer which doesn't use shaders at all. Rembrandt is an old, unmaintained, less physically correct, less perceptually correct renderer that is slower than it should be. Rembrandt is set to not be maintained in the upcoming [[Compositor]] framework when remaining distinguishing features are folded into ALS.


* FG usually starts with settings turned off, basic weather, and the non-shader renderer, if there is no profile for your GPU (as of March 2020 only a limited number of profiles have been submitted). This is to ensure the sim starts up on all hardware in all combinations of GPU drivers and OS versions. Depending your hardware performance, remember to: change the renderer, use advanced weather with terrain effects & presampling, and turn settings up in menu->view->rendering including switching buildings to OSM2City. The [[Howto:Make_nice_screenshots|article on screenshots]] covers turning on various settings. There are advanced options in the weather menu under detailed weather. With high settings, and with the same use of the environment menu, your views should match the screenshots in the table.
* FG usually starts with settings turned off, basic weather, and the non-shader renderer, if there is no profile for your GPU (as of March 2020 only a limited number of profiles have been submitted). This is to ensure the sim starts up on all hardware in all combinations of GPU drivers and OS versions. Depending your hardware performance, remember to: change the renderer, use advanced weather with terrain effects & presampling, and turn settings up in menu->view->rendering including switching buildings to OSM2City.  
 
* The [[Howto:Make_nice_screenshots|'''article on screenshots''']] also covers turning on various settings. There are advanced options in the weather menu under detailed weather. With high enough settings, and with the same use of the environment menu, your views should match the screenshots in the table.


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'''March 2020 update:''' The suggested airport table below has not been updated in quite a while (History shows not much updating since [http://wiki.flightgear.org/index.php?title=Suggested_airports&action=history|2012/2011]). A lot has changed. A lot of airport work, several years of featured airports with a lot of work put in (2020 airport is Keflavik). The surrounding scenery has been updated with the [[FlightGear_World_Scenery_2.0|world scenery 2.0]] in 2013 which included high resolution Corine terrain in Europe. The surrounding cities airports have had a lot of modelling and OSM2City scenery releases. Rendering, effects, and regional definitions means surrounding terrain in well developed areas are very high quality.
The well developed airports in the table below are likely to have received lots of further work, especially in areas that have a lot of well developed airports (e.g. parts of Europe) or have a lot of busy airports. There has been more work in Europe which also has higher resolution terrain, than USA.
=== Airport quality table (not updated recently) ===
The overall Airport-Rating (column "R") is based on the TerraSync-Status of the following characteristics:
The overall Airport-Rating (column "R") is based on the TerraSync-Status of the following characteristics:
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