User talk:Vs: Difference between revisions

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→‎What are overlays?: Thanks! (+indentation)
(→‎What are overlays?: try to use the talk page to answer a question)
(→‎What are overlays?: Thanks! (+indentation))
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—[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 07:38, 11 March 2020 (EDT)
—[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 07:38, 11 March 2020 (EDT)


Overlays are a new ALS specific effect. There's a new toggle slider in the rendering > shaders dialog. They use geometry shaders to create really small terrain detail. The grass effect uses overlays which create blades of grass that sway under downwash from rotors. The procedural texture page doesn't have the instructions for it yet. Overlays are performance intensive on older hardware. I added a bit about them in the [[anti-aliasing#Transparency_anti-aliasing|anti-aliasing]] page. --[[User:Vs|Vs]] ([[User talk:Vs|talk]]) 09:28, 11 March 2020 (EDT)
: Overlays are a new ALS specific effect. There's a new toggle slider in the rendering > shaders dialog. They use geometry shaders to create really small terrain detail. The grass effect uses overlays which create blades of grass that sway under downwash from rotors. The procedural texture page doesn't have the instructions for it yet. Overlays are performance intensive on older hardware. I added a bit about them in the [[anti-aliasing#Transparency_anti-aliasing|anti-aliasing]] page.
: --[[User:Vs|Vs]] ([[User talk:Vs|talk]]) 09:28, 11 March 2020 (EDT)
 
:: Thanks! Almost, but not quite what I expected. It will be interesting to see what people have done and will do with that feature.
:: —[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 10:29, 11 March 2020 (EDT)

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