Anti-aliasing: Difference between revisions

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* Newer NVIDIA and AMD drivers have the option of "temporal anti-aliasing" that turns down anti-aliasing to free up performance at at high FPS. It's called "Multi-frame sampled AA" in NVIDA control panel. See if your GPU support this. (March 2020)
* Newer NVIDIA and AMD drivers have the option of "temporal anti-aliasing" that turns down anti-aliasing to free up performance at at high FPS. It's called "Multi-frame sampled AA" in NVIDA control panel. See if your GPU support this. (March 2020)
* At least the NVIDIA control panel on windows supports driver settings overrides for each application by .exe file. If you create a copy of the /bin folder to get a copy of fgfs.exe, and you can set a different set of graphics overrides. This can be useful for example, when you want to take a screenshot of something at high anti-aliasing. You may also need to create a shortcut or equivalent that tells Flightgear where the FG data directory is.
* At least the NVIDIA control panel on windows supports driver settings overrides for each application by .exe file. If you create a copy of the /bin folder to get a copy of fgfs.exe, and you can set a different set of graphics overrides. This can be useful for example, when you want to take a screenshot of something at high anti-aliasing. You may also need to create a shortcut or equivalent that tells Flightgear where the FG data directory is.
* For monitors with smaller pixel sizes, the decrease in pixel size can function in the same way as increased anti-aliasing. It's similar to the very slow super-sampling variety of anti-aliasing. You may be able to lower anti-aliasing settings. A lower resolution in a window mode, or fullscreen mode with a black border, or a stretched fullscreen mode, may help performance too. NVIDIA 11xx (and equivalent AMD GPUs) and later series GPUs have integer scaling, so running stretched fullscreen at half resolution will no longer be needlessly and slightly blurry. (More info: In recent years (March 2020) there has been a trend of making pixel sizes smaller on LCD displays. For example a 2k (QHD) or 4k (UHD) monitor that is the same size or a little bit bigger than a 1080p (FHD) monitor while containing up-to 4x more pixels.)
* For monitors with smaller pixel sizes, the decrease in pixel size can function in the same way as increased anti-aliasing. It's similar to the very slow super-sampling variety of anti-aliasing. You may be able to lower anti-aliasing settings. A lower resolution in a window mode, or fullscreen mode with a black border, or a stretched fullscreen mode, may help performance too. NVIDIA 11xx and corresponding AMD GPUs, and later series GPUs have integer scaling, so running stretched fullscreen at half resolution will no longer be needlessly and slightly blurry. More info: In recent years (March 2020) there has been a trend of making pixel sizes smaller on LCD displays. For example a 2k (QHD) or 4k (UHD) monitor that is the same size or a little bit bigger than a 1080p (FHD) monitor while containing up-to 4x more pixels.


=== The trade off between graphics content, FPS, and graphics settings like anti-aliasing ===
=== The trade off between graphics content, FPS, and graphics settings like anti-aliasing ===
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