Writing Joystick Code: Part 1: Difference between revisions

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Aileron, elevator and rudder: 'power' is applied prior to offset and factor
m (Aileron, elevator and rudder: 'power' is applied prior to offset and factor)
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<power ...... : Sometimes the axes are too sensitive - a slight touch on aileron makes the plane barrel-roll. You can reduce this sensitivity by making the value of power more than 1. (It is a decimal number, so you can make small adjustments, but small adjustments are usually not enough to be noticible.) Never mind the maths, but the larger the value of power the less sensitive the aircraft will be to axis movement.
<power ...... : Sometimes the axes are too sensitive - a slight touch on aileron makes the plane barrel-roll. You can reduce this sensitivity by making the value of power more than 1. (It is a decimal number, so you can make small adjustments, but small adjustments are usually not enough to be noticible.) Never mind the maths, but the larger the value of power the less sensitive the aircraft will be to axis movement.


Remember: ((property+offset)*factor)^power=result. See [http://wiki.flightgear.org/Bindings#property-scale Bindings, property-scale].
Remember: (property^power + offset) * factor = result. See [http://wiki.flightgear.org/Bindings#property-scale Bindings, property-scale].


{{Note|In some joystick binding files, you'll find:
{{Note|In some joystick binding files, you'll find:
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