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m (→Related content: +- Jetways as scenery objects → List stg files with non-AI jetway scenery objects) |
(+ Section briefly the two types of jetways based on description further down; +- Cleanup; +cat: AI Traffic) |
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[[File:Animated-jetways-KSFO.jpg|thumb|Animated jetways at [[San Francisco International Airport|KSFO]]]] | [[File:Animated-jetways-KSFO.jpg|thumb|Animated jetways at [[San Francisco International Airport|KSFO]]]] | ||
'''Animated jetways''' can be set in motion by pilots arriving at terminals of airports in FlightGear that have had them added. | '''Animated jetways''' can be set in motion by pilots arriving at terminals of airports in FlightGear that have had them added. | ||
Jetways are the "tubes" that passengers use when entering or leaving aircraft docked to the passenger terminals. | Jetways are the "tubes" that passengers use when entering or leaving aircraft docked to the passenger terminals. | ||
There are at least | == Different types of jetways == | ||
There are at least two types of animated jetways in FlightGear, here called type 1 and type 2. Type 1 is more advanced than type 2. | |||
; Type 1 | |||
: They can connect to your aircraft and also to AI or multiplayer aircraft, (almost) no matter where you stand and in which orientation, as long as you are near enough. | |||
; Type 2 | |||
: You have to park very precisely, they do not connect to AI aircraft and they are not visible to other in multiplayer, etc. | |||
== Animated jetways type 1 == | == Animated jetways type 1 == | ||
{{main article|Howto:Animated jetways}} | |||
=== Known issues === | === Known issues === | ||
* They only exist in [[San Francisco International Airport|KSFO]]. But jetways.xml files for more airports are | * They only exist in [[San Francisco International Airport|KSFO]]. But <code>jetways.xml</code> files for more airports are available here: http://media.lug-marl.de/flightgear/jetways/ and here: {{github source|user=mherweg|repo=Airports}} | ||
* <code>generic.xml</code> in FGData is broken. <code>generic.xml</code> in [[TerraSync]] is repaired. See this forum post: | * <code>generic.xml</code> in FGData is broken. <code>generic.xml</code> in [[TerraSync]] is repaired. See this forum post: {{forum link|p=257608|title=Re: jetways at KSFO}} | ||
* The elevations in the output file of the Jetway editor has to be corrected manually. '''A version of <code>jetways.nas</code> without the elevation problem can be found here''': http://media.lug-marl.de/flightgear/jetways/ | |||
* The elevations in the output file of the Jetway editor has to be corrected manually. '''A version of jetways.nas without the elevation problem can be found here''': http://media.lug-marl.de/flightgear/jetways/ | * The stg converter of the Jetway editor has a bug in the file-selection dialog. '''A fixed version of <code>jetways_edit.nas</code> can be found here: ''' http://media.lug-marl.de/flightgear/jetways/ | ||
* The stg converter of the Jetway editor has a bug in the file-selection dialog. '''A fixed version of jetways_edit.nas can be found here: ''' http://media.lug-marl.de/flightgear/jetways/ | |||
The last 2 bugs (jetways.nas & jetways_edit.nas) are fixed in the git version of FGData | The last 2 bugs (<code>jetways.nas</code> & <code>jetways_edit.nas</code>) are fixed in the git version of FGData {{fgdata source|commit=dd3390b3afee955ba23dfd9334baf438bc7ae989}} | ||
Here's another improved version of <code>jetways.nas</code> & <code>jetways_edit.nas</code>: | |||
{{forum link|p=306013|title=Re: The animated jetway project}} | |||
=== Adding type 1 jetways to an airport === | === Adding type 1 jetways to an airport === | ||
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=== Type 1 Jetways at KDEN === | === Type 1 Jetways at KDEN === | ||
recommended: | recommended: | ||
* Rename Models/Airport/Jetway/jetway-movable.xml | * Rename <code>Models/Airport/Jetway/jetway-movable.xml</code> to <code>jetway-movable.xml.bak</code> | ||
alternative: | alternative: | ||
* remove all <model> entries from Objects/w110n30/w105n39/KDEN_Concourse_C.xml | * remove all <model> entries from <code>Objects/w110n30/w105n39/KDEN_Concourse_C.xml</code> | ||
=== Type 1 Jetways at KLAS === | === Type 1 Jetways at KLAS === | ||
recommended: | recommended: | ||
* Rename Models/Airport/Jetway/jetway-movable.xml | * Rename <code>Models/Airport/Jetway/jetway-movable.xml</code> to <code>jetway-movable.xml.bak</code> | ||
alternative: | alternative: | ||
* remove all lines with <code>OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml</code> from <code>Objects/w120n30/w116n36/1056643.stg</code> | * remove all lines with <code>OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml</code> from <code>Objects/w120n30/w116n36/1056643.stg</code> | ||
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=== Type 1 Jetways at PANC === | === Type 1 Jetways at PANC === | ||
recommended: | recommended: | ||
* Rename Models/Airport/Jetway/jetway-movable.xml | * Rename <code>Models/Airport/Jetway/jetway-movable.xml</code> to <code>jetway-movable.xml.bak</code> | ||
alternative: | alternative: | ||
* remove all lines with | * remove all lines with <code>OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml</code> from <code>Objects/w150n60/w150n61/501192.stg</code> | ||
=== Type 1 Jetways at EGKK === | === Type 1 Jetways at EGKK === | ||
* create a folder Models/Airport/Jetway/backup and move jetway.xml, jetway-747-ba.xml, jetway-737-ba.xml, jetway-a320-ba.xml into that folder. | * create a folder <code>Models/Airport/Jetway/backup and move jetway.xml</code>, <code>jetway-747-ba.xml</code>, <code>jetway-737-ba.xml</code>, <code>jetway-a320-ba.xml</code> into that folder. | ||
alternative: | alternative: | ||
* remove all lines with | * remove all lines with <code>OBJECT_SHARED Models/Airport/Jetway/...</code> from <code>Objects/w010n50/w001n51/2941771.stg</code> | ||
=== Type 1 Jetways at EHAM === | === Type 1 Jetways at EHAM === | ||
That is a tough one! The static jetways are part of the .ac file of the terminals e.g. Schiphol_Gate_E.ac. If you really want animated jetways there, you have to edit those terminal buildings in a 3D software like blender or sketchup. EHAM_gate.xml and EHAM_gate_2.xml also need to be fixed but that is easy: you can download them here: | That is a tough one! The static jetways are part of the .ac file of the terminals e.g. <code>Schiphol_Gate_E.ac.</code> If you really want animated jetways there, you have to edit those terminal buildings in a 3D software like blender or sketchup. <code>EHAM_gate.xml</code> and <code>EHAM_gate_2.xml</code> also need to be fixed but that is easy: you can download them here: | ||
http://media.lug-marl.de/flightgear/jetways/ | http://media.lug-marl.de/flightgear/jetways/ | ||
=== Type 1 Jetways at EDDF === | === Type 1 Jetways at EDDF === | ||
EDDF has no other jetways except for Type1-Jetways at Terminal A+. So just put EDDF.jetways.xml into the Airports/E/D/D/ folder | EDDF has no other jetways except for Type1-Jetways at Terminal A+. So just put <code>EDDF.jetways.xml</code> into the <code>Airports/E/D/D/</code> folder | ||
== Animated jetways type 2 == | == Animated jetways type 2 == | ||
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=== Adding type 2 jetways to an aircraft === | === Adding type 2 jetways to an aircraft === | ||
Add the following to your aircraft-set.xml, see the A380 as an example. You can find the right values by parking your aircraft at a type 2 jetway and setting the properties in /scenery/airport/jetway. In that way you don't have to restart FlightGear | Add the following to your aircraft-set.xml, see the A380 as an example. You can find the right values by parking your aircraft at a type 2 jetway and setting the properties in <code>/scenery/airport/jetway</code>. In that way you don't have to restart FlightGear every time to check if your settings are right. | ||
<syntaxhighlight language="xml"> | <syntaxhighlight language="xml"> | ||
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</aircraft> | </aircraft> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Related content == | == Related content == | ||
* [[List stg files with non-AI jetway scenery objects]] | * [[List stg files with non-AI jetway scenery objects]] | ||
[[Category:Scenery enhancement]] | [[Category:Scenery enhancement]] | ||
[[Category:AI Traffic |