AI Traffic: Difference between revisions

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+-header: Interactive traffic → AI Traffic; fix: Spelling
m (Johan G moved page Interactive traffic to AI Traffic: Moving article to seemingly more common name of the feature)
(+-header: Interactive traffic → AI Traffic; fix: Spelling)
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{{AI Navbar}}
{{AI Navbar}}


'''Interactive Traffic''', or '''AI-Traffic''' (Artificial Intelligence) has come to life with [[FlightGear]] version 0.9.5. Since then FlightGear has an interactive traffic system that is based on the AI-Models subsystem, and which is currently under active development. This page aims to provide the required documentation needed to set up some traffic.
'''AI Traffic''' (Artificial Intelligence), '''AI-Traffic''', or '''Interactive Traffic''' came to life with [[FlightGear]] version 0.9.5. Since then FlightGear has an AI traffic system that is based on the AI-Models subsystem, and which is currently under active development. This page aims to provide the required documentation needed to set up some traffic.


In essence, setting-up the AI controlled traffic system involves three steps:  
In essence, setting-up the AI controlled traffic system involves three steps:  
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== Building Traffic Files ==
== Building Traffic Files ==
Traffic patterns are stored in data files in extended markup language (.xml) format. The actual location of these files are version dependent. For FlightGear 0.9.x, traffic files are stored in a sudirectory called '''Traffic''' in FlightGear's main data directory, hereafter referred to with it's technical name:
Traffic patterns are stored in data files in extended markup language (.xml) format. The actual location of these files are version dependent. For FlightGear 0.9.x, traffic files are stored in a subdirectory called '''Traffic''' in FlightGear's main data directory, hereafter referred to with it's technical name:


<tt>[[$FG ROOT]]/Traffic/</tt>
<tt>[[$FG ROOT]]/Traffic/</tt>

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