Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G


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1,547 bytes added, 21:00, 7 November 2019
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Currently the Compositor can only be enabled at compile time via the <code>-DENABLE_COMPOSITOR=ON</code> CMake flag in FlightGear. SimGear doesn't require any extra parameters. Once you have a binary with the Compositor enabled and you run it, you will be presented with the default rendering pipeline. At the time of writing, this is the low spec rendering pipeline. If you want to try the ALS pipeline, start FlightGear with the command line argument: <code>--compositor=Compositor/ALS/als</code>
== Notes for aircraft developers ==
=== Lights ===
The Compositor introduces a new way of defining lights that is renderer agnostic, so every rendering pipeline will be able to access the lights that have been implemented like this. As of 2019/11, the only pipeline that supports dynamic lights is the ALS pipeline.
<syntaxhighlight lang="xml">
== Pipelines ==
A typical [[PropertyList XML File|property tree structure]] describing a buffer may be as follows:
<syntaxhighlight lang="xml"><syntaxhighlight lang="xml"><buffer> <name>color</name> <type>2d</type> <width>screen</width> <height>screen</height> <screen-width-scale>1.5</screen-width-scale> <screen-height-scale>1.5</screen-height-scale> <internal-format>rgba8</internal-format> <source-format>rgba</source-format> <source-type>ubyte</source-type> <min-filter>nearest-mipmap-nearest</min-filter> <mag-filter>nearest-mipmap-nearest</mag-filter> <wrap-s>repeat</wrap-s> <wrap-t>repeat</wrap-t></buffer></syntaxhighlight>

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