MiG-21 Weapons Management: Difference between revisions

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Which gauge to read depends on which switches have been selected, and the position of the AIR/GROUND switch (on the weapons panel).
Which gauge to read depends on which switches have been selected, and the position of the AIR/GROUND switch (on the weapons panel).


== Weapons ==
== Weapons Information ==
=== Payload Information ===
=== Payload and Pylons ===
The hard-points are labelled as follows:
The hard-points are labelled as follows:
# Left wing inboard pylon
# Left wing inboard pylon
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The gun is loaded on start-up of the simulation. Re-loading is currently only possible by re-starting FlightGear.
The gun is loaded on start-up of the simulation. Re-loading is currently only possible by re-starting FlightGear.
== Weapons Armament and Deployment ==
=== Unguided Free Fall Bombs ===
To set the correct angle of the pipper use the information included in the <code>bombing_data.csv</code> file (situated in the top level folder of the aircraft) to set the pipper depression angle using the top right wheel on the gunsight with the red gauge <code>Angle</code>.
Put the pipper on the target and monitor the bottom range band of the gun sight (scale from 0.4 to 2 km): drop bombs from 1.5 km or higher by holding the WEAPONS RELEASE button. You will have a visual cue when the LAUNCH ALLOWED light is lit up.


=== Rockets ===
=== Rockets ===
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