FIAT G91R1B: Difference between revisions

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155 bytes removed ,  17 September 2019
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* Using dense polygons we do not believe that it is a crime and does not produce a real slowdown of the PC on which the aircraft is run. But it has the result of obtaining a pleasant and realistic aircraft both externally and internally. The G.91R1/B has more than 3 million polygons and always flies rather well on machines of the current generation (2019). Obviously it is not a plane to fly with PC 10 years ago with I3 and Intel GPU with 2GB of RAM, although many pilots have told us that it still flies even in these low configurations.
* Using dense polygons we do not believe that it is a crime and does not produce a real slowdown of the PC on which the aircraft is run. But it has the result of obtaining a pleasant and realistic aircraft both externally and internally. The G.91R1/B has more than 3 million polygons and always flies rather well on machines of the current generation (2019). Obviously it is not a plane to fly with PC 10 years ago with I3 and Intel GPU with 2GB of RAM, although many pilots have told us that it still flies even in these low configurations.
* [[Howto:Methods_to_replace_the_dial_gauge_bit_mapped_texture_with_vectorial_objects|A characteristic of the gauge produced for this aircraft is to be full 3D]] both in the 3D model,there is no 2D gauge, and in the characters and colored parts printed on the front of the gauge. This approach has been adopted in order to avoid the use of many 1024x1024 maps for the graduated scales of the gauges (I remember that the model was designed for 4K videos) used previously that led to an unsustainable slowdown in performance and even to failure of the FGFS program for PCs with 2 GB GPUs (For example, the GPUs integrated in the Intel I5-I7). The complete vectorization of the graduated gauges has completely solved the problem and allows the use of the aircraft even on relatively small machines The complete vectorization of the graduated gauges has completely solved the problem and allows the use of the aircraft even for relatively small machines, obviously with more contained performances (6-7 fps obtained, for example, in I5 machines built in 2010).
* [[Howto:Methods_to_replace_the_dial_gauge_bit_mapped_texture_with_vectorial_objects|A characteristic of the gauge produced for this aircraft is to be full 3D]] both in the 3D model,there is no 2D gauge, and in the characters and colored parts printed on the front of the gauge. This approach has been adopted in order to avoid the use of many 1024x1024 maps for the graduated scales of the gauges (I remember that the model was designed for 4K videos) used previously that led to an unsustainable slowdown in performance and even to failure of the FGFS program for PCs with 2 GB GPUs (For example, the GPUs integrated in the Intel I5-I7). The complete vectorization of the graduated gauges has completely solved the problem and allows the use of the aircraft even on relatively small machines, obviously with more contained performances (6-7 fps obtained, for example, in I5 machines built in 2010).
* The plane was designed to be used with a 4K monitor and therefore the cockpit needed to have a resolution of 1/10 mm in order to make each instrument readable even in the most complete view of all the instruments (CTRL-V ). This choice was used noting that in many FGFS planes, made with lower resolution analogue gauges, they make the reading of the cockpit gauges especially difficult in the overall views. A characteristic of this model is precisely that of having an easy reading of all the gauges, exactly as it happens in reality.
* The plane was designed to be used with a 4K monitor and therefore the cockpit needed to have a resolution of 1/10 mm in order to make each instrument readable even in the most complete view of all the instruments (CTRL-V ). This choice was used noting that in many FGFS planes, made with lower resolution analogue gauges, they make the reading of the cockpit gauges especially difficult in the overall views. A characteristic of this model is precisely that of having an easy reading of all the gauges, exactly as it happens in reality.
* Unfortunately, the extensive use of vector coloring does not seem to allow the correct use of Rembrandt, while for Compositor some tests have been made that appear to be promising, even though Compositor is still in development.
* Unfortunately, the extensive use of vector coloring does not seem to allow the correct use of Rembrandt, while for Compositor some tests have been made that appear to be promising, even though Compositor is still in development.
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