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[[File:Real-sopwith-camel-1917-vs-flightgear-2017.png|thumb|right|Real Sopwith Camel 1917 vs FlightGear JSBSim Camel 2017]] | [[File:Real-sopwith-camel-1917-vs-flightgear-2017.png|thumb|right|Real Sopwith Camel 1917 vs FlightGear JSBSim Camel 2017]] | ||
[[File:JSBSim-camel-bad-crash.jpg|thumb|right|JSBSim Camel: Bad Crash]] | [[File:JSBSim-camel-bad-crash.jpg|thumb|right|JSBSim Camel: Bad Crash]] | ||
[[File:Sopwith_Camels_battle_in_Bombable_01.png|thumb|right|Sopwith Camel - 1917-2017]] | |||
The '''Sopwith Camel''' was a British First World War single-seat biplane [[:Category:Military aircraft|fighter]] introduced on the Western Front in 1917. | |||
This page is about the JSBSim version of the Sopwith Camel created for FlightGear and based on historical data and reports about aircraft performance and handling. | This page is about the ''JSBSim version'' of the Sopwith Camel created for FlightGear and based on historical data and reports about aircraft performance and handling. | ||
The aircraft features: | The aircraft features: | ||
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* [[Bombable]] compatible | * [[Bombable]] compatible | ||
==Aircraft help== | == Aircraft help == | ||
=== Keys and controls === | |||
=== | {| class="keytable" | ||
! Key | |||
! Function | |||
|- | |||
| {{key press|S}} | |||
| Start engine (OR: Click propeller/center of dash) | |||
|- | |||
| {{key press|B}} | |||
| Blip switch - both magnetos OFF - blip and magnetos are the primary method for controlling engine power | |||
|- | |||
| {{key press|<nowiki>{</nowiki>}} / {{key press|<nowiki>}</nowiki>}} | |||
| Toggle left/right magneto switch. 4/9 and 5/9 power settings for left and right magneto alone, respectively. Magneto switches visible on dash at lower left. | |||
|- | |||
| {{key press|Shift|B}} | |||
| Toggle chocks (OR: click chocks/wheels with mouse) | |||
|- | |||
| {{key press|U}} /{{key press|Shift|U}} / {{key press|Ctrl|U}} | |||
| Adjust pilot viewpoint up/down, select default pilot viewpoint | |||
|- | |||
| {{key press|M}} /{{key press|Shift|M}} | |||
| Adjust mixture (If manual mixture selected via menu Camel/Toggle Manual Mixture) | |||
|- | |||
| {{key press|E}} | |||
| Fire guns | |||
|- | |||
| {{key press|L}} | |||
| Change livery | |||
|- | |||
| {{key press|N}} | |||
| Nudge aircraft forward (ie, when taxiing in the grass and stuck) | |||
|} | |||
* | * {{key press|W}}{{key press|w}}{{key press|A}}{{key press|a}}{{key press|S}}{{key press|s}}{{key press|Q}}{{key press|q}} and '''mouse''' - In INSPECT AIRCRAFT VIEW: Move and look around ({{key press|V}} /{{key press|Shift|V}} to select this view; see View/View Options) | ||
* '''Camel Menu''' - Repair/restore aircraft (must be on ground/stopped), hide pilot and cockpit clutter, more | * '''Camel Menu''' - Repair/restore aircraft (must be on ground/stopped), hide pilot and cockpit clutter, more | ||
=== | === Starting out === | ||
Press { and } once each - so that both L and R magneto switches are in upward position. | Press {{key press|<nowiki>{</nowiki>}} and {{key press|<nowiki>}</nowiki>}} once each - so that both L and R magneto switches are in upward position. | ||
Check that Blip Switch ({{key press|B}} key, | |||
Check that Blip Switch ( | |||
visible button on Camel's joystick handle) is disengaged. | visible button on Camel's joystick handle) is disengaged. | ||
Check throttle set at 100% (on startup FlightGear often registers your throttle at 0% even though the slider may be at 100%; give it a jiggle to prevent underpowered takeoff). | Check throttle set at 100% (on startup FlightGear often registers your throttle at 0% even though the slider may be at 100%; give it a jiggle to prevent underpowered takeoff). | ||
Press and hold the | Press and hold the {{key press|S}} key for 0.5 seconds. | ||
It may take several tries before the engine catches. | It may take several tries before the engine catches. | ||
If you spawn in on the ground, chocks are in place. Shift | If you spawn in on the ground, chocks are in place. {{key press|Shift|B}} to remove. | ||
=== | === Takeoff === | ||
Always take off directly INTO wind regardless of runway configuration. | Always take off directly INTO wind regardless of runway configuration. | ||
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Crashing on takeoff? Check wind and weather - many real Camel pilots crashed on take-off/landing with strong crosswind or tailwind. | Crashing on takeoff? Check wind and weather - many real Camel pilots crashed on take-off/landing with strong crosswind or tailwind. | ||
=== | === Throttle, blip switch, and magnetos === | ||
Real Camel pilots used a combination of throttle, magneto settings, and the blip switch to achieve desired power | Real Camel pilots used a combination of throttle, magneto settings, and the blip switch to achieve desired power | ||
settings. | settings. | ||
Throttle provides a limited range of power settings. | Throttle provides a limited range of power settings. | ||
The blip switch ( | The blip switch ({{key press|B}}) disengages both magnetos and cuts | ||
power totally. Engaging either R or L brake (via keyboard, joystick, or rudder/pedals) also engages the blip switch. | power totally. Engaging either R or L brake (via keyboard, joystick, or rudder/pedals) also engages the blip switch. | ||
Releasing the brake (or releasing the | Releasing the brake (or releasing the {{key press|B}} key) releases the blip switch. | ||
Engaging only one magneto ( | Engaging only one magneto ({{key press|<nowiki>{</nowiki>}} or {{key press|<nowiki>}</nowiki>}}) | ||
reduces engine power to just under half (L magneto) and just over half (R magneto). | reduces engine power to just under half (L magneto) and just over half (R magneto). | ||
This gives you 3 distinct power settings via magneto (L, R, or both) - you can fine-tune each of them with the throttle. | This gives you 3 distinct power settings via magneto (L, R, or both) - you can fine-tune each of them with the throttle. | ||
Note that L magneto ON/R magneto OFF + Blip switch gives you very fine low-power control for | Note that L magneto ON/R magneto OFF + Blip switch gives you very fine low-power control, for example for approach and landing. | ||
=== | === Negative G - Inverted flight === | ||
The Camel's fuel system requires gravity to feed fuel to the engine. | The Camel's fuel system requires gravity to feed fuel to the engine. | ||
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Once you return to upright flight, fuel will flow and the engine will start again. | Once you return to upright flight, fuel will flow and the engine will start again. | ||
=== | === Approach and landing === | ||
Land directly into wind regardless of runway layout. | Land directly into wind regardless of runway layout. | ||
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Control engine | Control engine | ||
power via Blip Switch ( | power via Blip Switch ({{key press|B}}); Engine is typically mostly OFF (via Blip) on approach. | ||
Note relatively steep glide slope. | Note relatively steep glide slope. | ||
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Unstable or ground loop on landing? Just add full power (R Magneto ON) and go around. | Unstable or ground loop on landing? Just add full power (R Magneto ON) and go around. | ||
=== | === Guns and reloading === | ||
Guns have 400 rounds each, the maximum historical capacity of the Camel. | Guns have 400 rounds each, the maximum historical capacity of the Camel. | ||
Fire with the | Fire with the {{key press|E}} key or a joystick trigger linked to /controls/armament/trigger. | ||
Reload guns: Use the Camel Menu - you must be on ground, stopped, engine off. | Reload guns: Use the Camel Menu - you must be on ground, stopped, engine off. | ||
=== | === Miscellaneous === | ||
'''TAXIING:''' In windy conditions, use elevator to hold tail firmly down for better steering authority. | '''TAXIING:''' In windy conditions, use elevator to hold tail firmly down for better steering authority. | ||
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help maneuver and taxi over bumps. | help maneuver and taxi over bumps. | ||
Don't forget | Don't forget {{key press|N}} for nudge when you get stuck. | ||
'''STALL:''' Push forward firmly on the stick, gain airspeed. Vigorously oppose any spin (rudder and ailerons). It may help to blip | '''STALL:''' Push forward firmly on the stick, gain airspeed. Vigorously oppose any spin (rudder and ailerons). It may help to blip | ||
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'''Extensive help, tips, historical documents and references''' in the DOCS folder. | '''Extensive help, tips, historical documents and references''' in the DOCS folder. | ||
=== | === Key speeds and technical data === | ||
* Approach speed 55 KTS (60-65 mph) | * Approach speed 55 KTS (60-65 mph) | ||
* Threshhold speed 48 KTS (55 mph) | * Threshhold speed 48 KTS (55 mph) | ||
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* Armament: 2 synchronized 7.7mm Vickers machine guns | * Armament: 2 synchronized 7.7mm Vickers machine guns | ||
== | == Related content == | ||
=== Wiki === | |||
* [[Sopwith Camel]] - The YASim version, with which the JSBSim version share aircraft model and many details. | |||
== | |||
The JSBSim |