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* 1-2 GHZ (multi-core benefits may be employed by threaded FlightGear components such as for example the tile loader) | * 1-2 GHZ (multi-core benefits may be employed by threaded FlightGear components such as for example the tile loader) | ||
* 512-1024 MB RAM (more is better: as of 01/2008 FlightGear will often easily eat up >= 500 MB RAM by default, thus if less free RAM is available the FlightGear process would be significantly slowed down due to OS swapping) | * at least 512-1024 MB '''free''' RAM (more is better: as of 01/2008 FlightGear will often easily eat up >= 500 MB RAM by default, thus if less free RAM is available the FlightGear process would be significantly slowed down due to OS swapping) | ||
* 3D hardware accelerator, 128-256 MB dedicated RAM, [[OpenGL]] 1.2 capable (2.0 even better!) (You may want to check out [[Supported Video Cards]]) | * 3D hardware accelerator, 128-256 MB dedicated RAM, [[OpenGL]] 1.2 capable (2.0 even better!) (You may want to check out [[Supported Video Cards]]) | ||
* 500 MB free HD space needed for minimum installation (>=2 GB for compilations recommended,note that the full base package checkout is ~2.5GB as of 1/2008), in addition: approximately ~100-150MB per installed scenery tile (terrain: non-ocean) | * 500 MB free HD space needed for minimum installation (>=2 GB for compilations recommended,note that the full base package checkout is ~2.5GB as of 1/2008), in addition: approximately ~100-150MB per installed scenery tile (terrain: non-ocean) |
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